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DLSS5 Neural Rendering for Everyone

DLSS5 Neural Rendering is now available in Borderless Gaming—without replacing game DLLs, modifying game files, or needing a game-specific mod. Install the effect, select the preset, and apply it to your game.

I spent a lot of time quantizing the model, reworking how it runs, and removing bottlenecks inside its network so it can work on a much wider range of GPUs—not just NVIDIA’s newest cards. Borderless Gaming runs the model directly through BGFX rather than forwarding requests to NVIDIA’s DLLs. Even an RTX 3090 can target around 30 FPS, depending on the game and settings.

1 / 1 · 100%

This build uses experimental shader technology. I’m hopeful that a once drivers fully support Shader Model 6.10 that you'll see even more FPS gains.

To be perfectly clear, this effect is not shipped physically in this update, nor is it is on your computer, it is not running in the background, or taking up any resources on your machine. If you want to use it, you install the shader from Github. It uses the existing BGFX scaling system. There is no new feature, its just a single shader file. Please stop spreading misinformation.

What’s else is new

  • Added DLSS5 Neural Rendering, with adjustable strength, lighting, structure, style, and processing resolution.

  • Install effects and presets directly from GitHub paste a repository URL, download, and apply. You can install DLSS5 from https://github.com/andrewmd5/bgfx-dlss5-nr

  • Redesigned the Windows effects editor, with available effects, effect order, and settings together in one view.

  • Improved parameter controls with clearer descriptions, labeled slider steps, and editable values.

  • Fixed crashes when adding effects to presets.

  • Added clearer errors when an effect requires hardware features your system doesn’t support.

  • Added DirectX 12 effects that can be combined with existing effects in the same preset.

  • Improved BGFG performance, particularly on Steam Deck and other supported Vulkan hardware.

  • Reduced unnecessary rendering work and improved scaling performance at higher resolutions.

  • Debounced expensive resolution changes so dragging a slider doesn’t rebuild the effect repeatedly.

  • Fixed Desktop Duplication initialization and graphics-adapter selection issues.

  • Fixed Vulkan layer startup crashes affecting some Linux games.

  • Added NVIDIA and AMD low-latency integration for supported Vulkan configurations.

  • Fixed Windows overlay input handling: opening the panel releases cursor confinement, stops panel clicks from refocusing the game, and clears held input when closing.

Enjoy!

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