Patch V0.44.14
Hello everyone,
We’ve just released a patch for Invokyr with improvements and bug fixing.
Gameplay / Quality of Life :
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Networking robustness improvement
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Controller sprint is now a toggle that resumes after jumping.
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Numbered dice now activate even on the table (not just the board) and show roll ranges.
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Added Ballerina, Lava-room, Chessroom and Trap Corridor variants scaled to board difficulty.
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The dice-throwing idol now launches anti-gravity dice instead of explosive dice.
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Reduced minimum fall damage.
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Rebalanced Old Clock: slightly cheaper initially, scaling up per round and purchase.
Bug Fix:
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Fixed an audio bug (e.g., anti-gravity) that caused missing sound and quit freezes.
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Fixed game-over/victory controller navigation.
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Fixed Linked Destinies ropes launching players during group teleports.
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Throwing teleport dice in lava no longer kills a player.
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Updated lighting and fixed misplaced enemy patrol points in some rooms.
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Controller throws now align with the crosshair.
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