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New build is live: More balancing, new boss!

New build is up! As you may have seen on our twitter, this build brings a dangerous new boss to the mix. He’ll periodically shoot out an ice ball that will freeze your nearby turrets - but if you shoot it first, it will freeze him and prevent him from firing for a time. He can be very deadly if not dealt with quickly!

We’ve also added in a new wave popup - it will show up before every wave, with a corresponding audio clip to let you know how dangerous the incoming enemies are. For now there is a warning for elite/buffed guys, and an alarm when big bosses are coming in - so you know what needs to be dealt with ASAP! The spawn path will also briefly visualize at the start of each wave, so you know where everything is coming from.

Since you’re now warned before a big baddie comes on the board, we’ve buffed up the bosses and made them into real threats. The Behemoth can now shut down your towers much faster, and his self-healing kicks in quicker as well. The aforementioned ice boss is an absolute beast. Some of the other larger enemies have gotten a health boost as well, so be on your guard!

To finish off, you can now transition between guns without ever leaving the mobile gun platform. If you move to another commander’s turret, simply press ‘z’ or mouse 2 to swap to their gun instead.

And now for your regular patch notes.

Automated turret damage increased Gun turrets refire more quickly on another target if initial target dies Game speed reduction when using commander specials, to allow for better aiming/strategizing Added new wave popup and sfx Spawn path briefly appears to show incoming wave Use of Z or mouse 2 to transition commander guns while in mobile gun platform. (Note: Currently takes a second after landing on the turret to ‘clamp’ down and allow for gun switching. SFX for this will be added in the future.) Fix for socketable items being put onto things they can’t actually be used on Fixed autobuild setup in several levels Fix for behemoth sometimes not firing Reduced energy needed for Kat’s sniper mode Removed energy cost for mobile gun platform Fixed Aegis’s commander special Reduced damage on boop Added freeze boss to all lineups Reduced runner speed in Factory Energy generation rate now increases as waves progress

And tuning. So much tuning.

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