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Меню

v0.3.5.0 Patch Notes

FEATURES:

  • opening the executable with an invite will now directly connect you to the requested game
  • character swap now requires you to hold A+B for 2 frames (makes accidental character swap less frequent)
  • you can no longer juggle above enemies to cross them up in the corner
  • you now get kicked out of the online sub-menu if you go offline after opening the executable
  • the last 4 frames before landing now count as buffering towards a grounded attack rather than executing your air normal
  • solo submenu now has a statistics box like the online submenu
  • resultscreen now shows other characters you used throughout the match (if you character swapped)
  • pressing B/reject on the resultscreen now brings your cursor to the bottom option like in other menus
  • projectiles that resolve on the same frame now resolve fairly (p1 used to have advantage)
  • character select time now only starts after one player picks a character (timer will die if that one player undoes their selection)

NETCODE:

  • methods to prevent ranking resets have been implemented (although a more permanent solution to this problem is still not done)

TRAINING:

  • command throws now show up as blue boxes in training

JUNE:

  • super: added (with TEMPORARY ART!!!!)
  • downforward+B: special added
  • downback+B (previously was downforward+B): now has invuln frames
  • teleport: +4 frames to recovery, ends when teleport preview touches corner
  • down+B: second drill now has less pushup
  • stand+B: less pushup

SUB11:

  • now playable to everyone (with TEMPORARY ART!!!!)

BUGFIXES:

  • Screenshake no longer persists forever after character swap
  • Hitting June out of teleport recovery no longer crashes the game (lol)

EDIT: 0.3.5.1

  • Fixed projectiles not colliding with each other
  • Fixed dummy swap crash

EDIT: 0.3.5.2 JUNE:

  • A+B: can only be used with specials now
  • Meter souls come out on block

SUB11:

  • downBackB: connected grabs have +18 frames to recovery
  • lowB: +2 to recovery, now has standing hurtbox active frames onwards, bigger attackbox
  • standB: +12 to recovery, now knocksdown
  • regular throws push up increased

BUGS:

  • fixed crash with buffered supers on dashes with June
  • fixed crash when switching from June to another character online
  • command grabs now tech with each other properly
  • fixed bug that kept June teleport box alive after being thrown
  • fixed bug that let command grab attackboxes get hit by projectiles
Читать в Steam ↗

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