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v0.3.2.0 Patch Notes

JUNE:

  • Parker parry no longer kills teleporting

MECHANICS:

  • A+B moves can now be done on negative edge
  • Air resets now grey the combo counter immediately
  • Airborne targets can now be grounded by ground attacks that happen on the same frame (due to ground attack being resolved last)
  • Characters do not immediately enter hitstun frames during trades

TRAINING:

  • Dead attackboxes no longer show up when enemy is hit with projectile
  • Dummies no longer have to turn when on the left side when swapped
  • Last used training options are now loaded even after application restart

FEATURES:

  • Tap A / Tap B macro options now available
  • Controller vibration can now be turned off in the options menu
  • B is now reject on all controllers (as long as it isn't bound to the default accept option)
  • Unsupported controllers no longer have a default accept/reject input
  • Reject now kills text prompts in the menu without taking you out of current sub-menu
  • Controllers work while window is unfocused
  • Alt+Enter turn fullscreen on/off
  • SFX now pan left/right channels
  • Music is muted via an unfocused window only while in the main menu

BUGFIXES:

  • Fixed bug that resulted in one controller bound to p1 and p2 in training
  • Effects from previous match no longer show up in background of resultscreen/characterselect
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