Closed Playtest: looking for a few brave captains
Hey folks!
We’re running a closed playtest for the current build next week (exact dates TBA). This is a development version, meant to consolidate what’s in the game right now and get feedback before the next big push.
What’s in this build:
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Mining & Salvaging (find it, strip it, stash it)
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Tech Research and ship module unlocks
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Survival-linked resources (oxygen, water, food, power… everything touches everything)
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Manufacturing & Assembly
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Resource refining & manufacturing chains
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System jumps between sectors
What to expect:
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Some screens/UI are still raw; others are pretty close to final.
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You’ll run into rough edges, placeholder bits, and occasional “what does this button do?” moments.
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That’s the point! We’re looking for honest impressions on clarity, balance, pacing, and what’s fun vs. fiddly.
How to join:
- Fill out this quick form so we can match testers to the build and your hardware/time zone:
Apply for Playtest
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If you’d like updates, tick the newsletter box in the form (optional).
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We’ll select a limited number of players and send Steam playtest keys via email.
A few notes:
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This is a small, focused wave; if you’re not picked this round, there will be more!
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Please don’t stream or post spoilers from this build yet—some things are better revealed when they’re ready.
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Feedback is gold. We’ll share a short survey + a place to drop bugs and thoughts.
Thanks for helping us shape the game. Can’t wait to hear what you think once you take the fleet out for a spin!
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