v1.2.364 - Town Gauntlets + Revives + Epic Chests + More!
v1.2.364 - Town Gauntlets + Revives + Epic Chests + more!
http://steamcommunity.com/sharedfiles/filedetails/?id=937585500
Major Changes
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4 new endless gauntlet dungeons now appear in story mode, these gauntlet dungeons are run with your current character
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A revive potion is now for sale at the supply shop that will automatically revive you from death (carry limit 1)
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After beating the final boss players are now returned to town where they can continue to level up their character, vendors, and run town gauntlets
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Level cap upped to 800
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The UI to abandon the current quest is now more obvious off the home menu as "Return to Town"
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Epic chests can now occur in dungeons
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Default game speed now 150% range now goes from 100% to 200%
Minor Changes
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Player allies now ignore invisible actors for combat
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Increased chance of champions
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First miniboss now has half as much health in the Adira quest
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A new UI is now present on the minimap and full map showing the status of the level awards (kill all enemies, open all treasure, disarm all traps)
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Minimap now goes translucent when in combat mode
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A brief death ceremony is now played when you die that darkens the screen and possibily uses a revive potion
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Completely removed the stack split UI when selling items to vendors, it's just not needed
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Added VSync settings to desktiop video UI and device settings file
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Player now speaks inventory full message when can't pickup item on ground
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Upon death, screen decals (mud splats) are now cleared
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Added particle system to cosmic backdrop
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Socketing items now does inventry floaty text
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Sockets now display a colored glow around the socket when occupied
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Socketed now displays with the item rarity if the item has been socketed with another object
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A dialog bubble message now explains that level boss warping behavior is enabled the first time it happens after player death at a boss
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Pet UI is now exclusively when entering a dungeon and is now larger and contains question marks for pet information
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Stairs up/down are now light by lights based on analogous floor colors to make them stand out more
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Changed portal minimap image to a star and slightly refactored how color selection is done to be more flexible
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Players now start with a revive potion from the first dungeon loot drop
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Revive and health potions are now dropped on the ground if the player needs them on the last level of the blacksmith and ice wizard quests as a hand holding technique to help so that players don't die at that point in the game
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Added new combat quality for ice wizard boss used only in story mode with uses a 15x health multiplier instead of a 30x
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Increased stack size for vendor upgrade resources
Framework and fixes
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Fixed a rare case that would cause save games to not load if you killed Hosperak with the last dagger of a stack
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Optimized to save a ton of memory at runtime
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Fixed possible blocking dialog at last boss battle due to boss death ceremony being active at the same time as some quest dialog triggerd by low boss health
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Fixed barrels spawning in the place the player will arrive in the intro dungeon
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Disable log deletion on app version change
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Increase log file size to 5mb
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Fixed descructibles spawning in blackout areas
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Hallucinations no longer contribute to enemies and actors count properties
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Upgraded to Unity 5.6
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