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v1.0.289 - Item artwork distribution and balance tweaks

Changes

  • Tightened item distribution tiers, allowing players to see more item artwork variations earlier

  • Created a pool of late game item distribution, after all variations have been seen the first time, a pool of "high level cool looking" items are available for all future drops from then on out

  • Leather armor is now available from the start of the game so players can find something that changes the body armor look of their player

  • Mud and hallucination can no longer be waited out by passing your turn

  • Mud splats are now limited to 5 simultaneous splats

  • Pets now return like followers

  • Artichuk pet now heals entire party and removes negative status effects

  • Tempest, Golem, Mudslinger now appear only after the Ice Rift is cleared

  • Tweaked health potion chance when in "dire need" of one

  • Triggering a teleport or spike trap now cause the player to speak with a dialog bubble instead of an exclamation bubble to make it more clear what happened

Fixes

  • Exploding barrels being super deadly to your followers and pets

  • Auto size cost on stack split UI

  • Fixed health regen, wand recharge, fast movement enchantments being broken when stacked via socketed talismans

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