Поиск по STEAMB

Игры по онлайну и скины по объёму продаж

Ничего не найдено

Попробуйте другое название или переключите категорию.

Меню

Patch Notes: 0.9.3 (249)

Major Changes

  • New "Gauntlet" game mode, a hardcore game mode of just pure dungeon crawl

  • Added local "Hall of Fame" high score board for Gauntlet, Story (Normal), and Story (Hard) game modes

  • Quest destinations are now automatically made available via the travel map, there is no need to visit the Inn to inspect and accept quests

  • Level cap effectively removed

  • Story mode progression is now based on dungeon count instead of player XP, it's far easier to balance and ensure players don't level up too fast and miss any content

  • "Magic plasma" style environments are procedurally colored and available in Gauntlet games

  • Sticky Blobs are now called Acid Blobs, and their replicating goo now deals damage instead of haulting movement

  • All Kickstarter backers which have been animated in the game now appear as random NPCs in Gauntlet mode

  • New audio settings UI with music and sound effects volume sliders

Minor Changes

  • Portals to Guild Wizard boss rooms now have plasma effects, unique colors, and a stone dragon skull overlooking the doorway

  • Added custom mouse cursor artwork

  • Vendors now appear in level chains that have only 2 level instances

  • Tutorial tips on/off menu is now in the Home->Settings menu and is no longer a debug only setting.

  • The spell tree is now accessible from the paper doll so you can upgrade spells while in a dungeon

  • Game stats and hall of fame UIs are now automatically presented when completing story mode or upon permadeath

  • Experience bar now set to full when at max level

  • Tempest is now limited to 3 live eggs total and only tosses 1 at a time

  • Increased the egg hatch time

  • Tweaked secondary tooltip selection logic to prefer weapons matching the same handedness (1h vs 1h and 2h vs 2h)

  • Wandering merchants no longer ever refill their inventory and their loot quality has been decreased some

  • Waypoints are no longer usable, but give give players a tutorial when clicked on the first time

  • Overseer wall now does damage

  • AI now better selects randomly between multiple targets for attacks or movement decisions

  • Removed the difficuly settings on quests, they are all generated at a balanced difficulty rank now through the whole storyline

Fixes

  • Fix vampire style enchantments generating at 0 health returned to the user

  • Shields that have enchnatments that give xp when you are damaged no longer do so if the shield blocked all the incoming damage

  • Fixed enemy health bar incorrectly showing empty in some rare cases

  • Fixed a case of not being able to load a portion of some old save game levels

  • Fixed Skeleton Lord raising dead skeletons in locations that were blocked by something else

  • Fixed boss death ceremony camera zooms going to the wrong location when the boss was killed with something that moved him around like singularity or quake

  • Fix Shield Others effects sometimes not showing up from Guardians

  • Fixed NPC conversations happening in dungeons when the entire party is not on the screen

Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения