Patch Notes: 0.9.3 (249)
Major Changes
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New "Gauntlet" game mode, a hardcore game mode of just pure dungeon crawl
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Added local "Hall of Fame" high score board for Gauntlet, Story (Normal), and Story (Hard) game modes
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Quest destinations are now automatically made available via the travel map, there is no need to visit the Inn to inspect and accept quests
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Level cap effectively removed
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Story mode progression is now based on dungeon count instead of player XP, it's far easier to balance and ensure players don't level up too fast and miss any content
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"Magic plasma" style environments are procedurally colored and available in Gauntlet games
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Sticky Blobs are now called Acid Blobs, and their replicating goo now deals damage instead of haulting movement
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All Kickstarter backers which have been animated in the game now appear as random NPCs in Gauntlet mode
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New audio settings UI with music and sound effects volume sliders
Minor Changes
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Portals to Guild Wizard boss rooms now have plasma effects, unique colors, and a stone dragon skull overlooking the doorway
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Added custom mouse cursor artwork
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Vendors now appear in level chains that have only 2 level instances
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Tutorial tips on/off menu is now in the Home->Settings menu and is no longer a debug only setting.
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The spell tree is now accessible from the paper doll so you can upgrade spells while in a dungeon
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Game stats and hall of fame UIs are now automatically presented when completing story mode or upon permadeath
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Experience bar now set to full when at max level
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Tempest is now limited to 3 live eggs total and only tosses 1 at a time
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Increased the egg hatch time
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Tweaked secondary tooltip selection logic to prefer weapons matching the same handedness (1h vs 1h and 2h vs 2h)
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Wandering merchants no longer ever refill their inventory and their loot quality has been decreased some
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Waypoints are no longer usable, but give give players a tutorial when clicked on the first time
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Overseer wall now does damage
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AI now better selects randomly between multiple targets for attacks or movement decisions
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Removed the difficuly settings on quests, they are all generated at a balanced difficulty rank now through the whole storyline
Fixes
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Fix vampire style enchantments generating at 0 health returned to the user
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Shields that have enchnatments that give xp when you are damaged no longer do so if the shield blocked all the incoming damage
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Fixed enemy health bar incorrectly showing empty in some rare cases
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Fixed a case of not being able to load a portion of some old save game levels
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Fixed Skeleton Lord raising dead skeletons in locations that were blocked by something else
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Fixed boss death ceremony camera zooms going to the wrong location when the boss was killed with something that moved him around like singularity or quake
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Fix Shield Others effects sometimes not showing up from Guardians
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Fixed NPC conversations happening in dungeons when the entire party is not on the screen
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