v1.0.309 - Gauntlet + control speed + traps
v1.0.309 - Gauntlet + control speed + traps
Changes
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Gauntlet games now have a chance to encounter additional specialized merchants (weapons, armor, trinkets)
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Story mode can now only be played in the normal difficulty (no permadeath), Gauntlet mode remains as is with permadeath on always
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Mimics now have a visual tell in their artwork
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When the player is hallucinating, any allies are also considered hallucinating and will battle the hallucinations
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When killing the last real enemy and getting the xp reward, any remaining hallucinations on the current floor are automatically dispelled
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Gauntlet NPC followers no longer depart at the end of a level chain
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Removed the Hall of Fame for "Story (Hard)" mode, any existing ranked players have been merged into the now single unified hall of fame for story mode games
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Game mode (story/gauntlet) is now remembered and automatically set when creating a new game on the options screen
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Decreased the delay required for mouse button press and hold to execute moves/actions making controls more responsive
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Teleport skill post delay now faster
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When releasing the mouse button after holding it down a long time (driving movement), the player now immediately stops moving or executing other commands queued up while the mouse button was pressed.
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Floor traps have new revealed artowrk of a big red X and now appear in all areas
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Cosmic loot crystals now have a chance to explode, but can also be disarmed like exploding barrels
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Altered music sets for Lava and Plasma environments
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Increased the upgrade cost for the gauntlet vault
Fixes
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Fixed a case where enemies could freeze and not return to idle animations
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Fixed Pallom being invulnerable when following the player in gauntlet games
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