Improvement of the week
Hello,
Some news about the work being made over MBY. Here is the list of what was made until now for the next update:
- Improve graphics variety
- Wide race, castle, eggs and deathmatch wide area "The underwater bunker"
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Update the character select screen so it supports a lot of characters
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Custom weapon loading system
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Custom character loading system
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On deathrace, when a laps is done (or every players are dead), restart at the beginning of the map
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Maps are now loaded from external files compatible with Tiled Level Editor (Using Flare format export)
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Custom tileset loading system
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Various maps improvements
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New wide deathmatch arena "The Sewer"
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New small deathmatch arenas "Fatal Tower", "Death mat"
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New deathmatch/race/deathrace map "The Well"
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Some maps have now an automatically moving camera (that hurts)
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Directional force fields now push players
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Race mode for almost every maps that were deathmatch only
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Castle war mode for almost every maps that were deathmatch only
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Water transmits electricity
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Fire does not work with water
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Ice freeze water
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There is now score
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Score powerup
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Water spike tile
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Foreground decoration tile
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Waterfall tile
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Water current tile
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Conveyor belt tile
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Red, green and blue teleporter tiles
Here is the list of what is currently being made:
- Very lean tile
- Low lean tile, for ceiling and floor
- Add single player levels ("The drowned laboratory")
- Add race, castle and deathmatch wide arena ("City Hall Towers")
- Wind tile
- Sand, background sand, and water sand tile
- Sand cascade tile
The list of what is planified:
- Make a better and wider version of "Highway"
- A tutorial of how create custom content for Macroboy Y
- Learn to integrate steam workshop
The idea box, that may be added to the next update or a later one:
- Animate sprite of all weapons, including enemies one
- Add animation for enemies being shoted
- A fighting bot
- New character "Damdoshi", with specific powers
- Add a transformation of "Felina" into "Felinistra", with specific powers
- Fire tileset
- Ice tileset
- A lot of steam success
- Weight changes the way a character sink in water/sand cascade
- Weight changes the way a character bounce
- Sewer tileset
- Steam success
- Lock characters by default, so they have to be unlocked by steam success
- Same for weapons
The scope of the next update is becoming quite precise now. In a few days, certainly friday or saturday, the game will be updated.
As you may have noticed, several things that were planified have been moved to the idea box: most of them will be replanified for the next update.
I am open to suggestion, if you think about anything that could improve the game, I will listen to it. Everything may not be possible to do, but we can discuss.
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