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Macroboy Y v0.21

Hello,

I am sending Macroboy Y v0.21 as soon as possible. Here is what is inside:

  • macos version
  • Better and wider version of "Highway"
  • Very lean tile
  • Low lean tile, for ceiling and floor
  • Add single player levels ("The drowned laboratory")
  • Add race, castle and deathmatch wide arena ("City Hall Towers")
  • Sand, background sand, and water sand tile
  • Sand cascade tile
  • Improve graphics variety
  • Wide race, castle, eggs and deathmatch wide area "The underwater bunker"
  • Update the character select screen so it supports a lot of characters
  • Custom weapon loading system
  • Custom character loading system
  • On deathrace, when a laps is done (or every players are dead), restart at the beginning of the map
  • Maps are now loaded from external files compatible with Tiled Level Editor (Using Flare format export)
  • Custom tileset loading system
  • Various maps improvements
  • New wide deathmatch arena "The Sewer"
  • New small deathmatch arenas "Fatal Tower", "Death mat"
  • New deathmatch/race/deathrace map "The Well"
  • Some maps have now an automatically moving camera (that hurts)
  • Directional force fields now push players
  • Race mode for almost every maps that were deathmatch only
  • Castle war mode for almost every maps that were deathmatch only
  • Water transmits electricity
  • Fire does not work with water
  • Ice freeze water
  • There is now score
  • Score powerup
  • Water spike tile
  • Foreground decoration tile
  • Waterfall tile
  • Water current tile
  • Conveyor belt tile
  • Red, green and blue teleporter tiles

A few things that were broke and are going to be fixed in a few days:

  • Blood spills does not color anymore the level.
  • Blood weapon on wall cancel tile decoration.

What was in scope and not done:

  • Wind tile
  • A tutorial of how create custom content for Macroboy Y
  • Learn to integrate steam workshop

The idea box, for next versions:

  • Background parralax
  • Add layers to level for background, foreground, blood(ground?:p), water and monsters
  • Load and unload levels one by one instead of a full loading at the beginning
  • Detect joysticks even after startup
  • Green block destroy animation
  • Green block destroy particles
  • Glass block (like green block, but stay destroyed)
  • Glass destroyed particles
  • Looping maps
  • Omnidirectionnal canon monster
  • Doors and buttons
  • Animate sprite of all weapons, including enemies one
  • Add animation for enemies being shoted
  • A fighting bot
  • New character "Damdoshi", with specific powers
  • Add a transformation of "Felina" into "Felinistra", with specific powers
  • Fire tileset
  • Ice tileset
  • A lot of steam success
  • Weight changes the way a character sink in water/sand cascade
  • Weight changes the way a character bounce
  • Sewer tileset
  • Steam success
  • Lock characters by default, so they have to be unlocked by steam success
  • Same for weapons
Читать в Steam ↗

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