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Меню

Experimental Patch 0.5.7.0 Is Now Live

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Hi Hurtworldians,

This week we have a small patch fleshing out customization options for the Pistol, bringing back the fridge, realtime information on item transitions like steaks going off, along with a balance pass and bug fixes in various systems.

Enjoy!

Full Changelog:

  • Added phase red dot sight for Beretta 9mm

  • Added shush and quash silencers for Beretta 9mm

  • Added masks for the Beretta 9mm

  • The Beretta 9mm can now be recolored

  • Mask items can now implement multiple mask types (ie. There is now 1 veil mask item that can apply to the AR15, AWM or Beretta 9mm)

  • Mask gear (eg. Chemsuit mask) can now be renamed

  • Added new invisible vanity items for a naked look that can be run in the visual override slots

  • The fridge has returned and can be crafted from the tritanium workbench

  • Lots more localization fixes

  • Fixed bugs in slot offsets, inventories should be stable again

  • Fixed sleepers having the wrong storage config assigned causing serialization problems

  • Added new transitions panel to item tooltips

  • Fragment tooltips are now generated procedurally

  • Rare yetis now drop more loot

  • Air drops and town events in the starting desert have a reduced loot pool so beginner players wont receive irrelevant items and others are encouraged to push into further biomes

  • Removed weak and strong string from the game, replaced in crafting costs with animal tendon

  • Reduced Ultranium spawns in red desert and Mondinium spawns in the snow

  • Reduced wood log cost in storage chest recipe (40 -> 25)

  • Reduced wood log cost in sign recipe (40 -> 20)

  • Changed the item coloring window's lighting to be closer to in game lighting

  • Fixed sighted FPS position for AWM red dot vista sight (gun and sight are more zoomed out with this sight attached)

  • Fixed rad bors not appearing properly

  • Removed PVE armor fragments

  • Added melee add mega mine power fragment to tier 3 fragments

  • Added melee add mega chop power fragment to tier 3 fragments

  • [SDK] the ItemOnUseEventHandler will now use all IItemComponentUseables found on an item instead of just the first

Читать в Steam ↗

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