Experimental Patch 0.5.7.0 Is Now Live
Hi Hurtworldians,
This week we have a small patch fleshing out customization options for the Pistol, bringing back the fridge, realtime information on item transitions like steaks going off, along with a balance pass and bug fixes in various systems.
Enjoy!
Full Changelog:
-
Added phase red dot sight for Beretta 9mm
-
Added shush and quash silencers for Beretta 9mm
-
Added masks for the Beretta 9mm
-
The Beretta 9mm can now be recolored
-
Mask items can now implement multiple mask types (ie. There is now 1 veil mask item that can apply to the AR15, AWM or Beretta 9mm)
-
Mask gear (eg. Chemsuit mask) can now be renamed
-
Added new invisible vanity items for a naked look that can be run in the visual override slots
-
The fridge has returned and can be crafted from the tritanium workbench
-
Lots more localization fixes
-
Fixed bugs in slot offsets, inventories should be stable again
-
Fixed sleepers having the wrong storage config assigned causing serialization problems
-
Added new transitions panel to item tooltips
-
Fragment tooltips are now generated procedurally
-
Rare yetis now drop more loot
-
Air drops and town events in the starting desert have a reduced loot pool so beginner players wont receive irrelevant items and others are encouraged to push into further biomes
-
Removed weak and strong string from the game, replaced in crafting costs with animal tendon
-
Reduced Ultranium spawns in red desert and Mondinium spawns in the snow
-
Reduced wood log cost in storage chest recipe (40 -> 25)
-
Reduced wood log cost in sign recipe (40 -> 20)
-
Changed the item coloring window's lighting to be closer to in game lighting
-
Fixed sighted FPS position for AWM red dot vista sight (gun and sight are more zoomed out with this sight attached)
-
Fixed rad bors not appearing properly
-
Removed PVE armor fragments
-
Added melee add mega mine power fragment to tier 3 fragments
-
Added melee add mega chop power fragment to tier 3 fragments
-
[SDK] the ItemOnUseEventHandler will now use all IItemComponentUseables found on an item instead of just the first
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.