HOI IV Dev Corner | Army Quality and Expertise
Hi everyone, Jamor here again. I want to thank you for good, informed feedback and suggestions in the previous airborne dev corner. I hope I can benefit from the community’s collective insight once more.
Up to this point, unit quality across the board in HOI has been fairly uniform: units from different countries level up at a broadly equal rate, and have similar limits on the XP they can gain from pre-deployment training and on-map exercises. Historical differences in military aptitude are largely modeled by static national modifiers, which don’t always allow for broad player choice and alternate history outcomes. Casualties are replaced with fully green personnel, often making sustaining a highly elite unit a futile hope. While this approach simplifies game balance, it doesn’t really facilitate the emergence of the sort of rare, legendary units that won such fame in this war of all wars.
So, what I would love to hear from you all is this:
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What are the shortcomings of the current system of unit experience and casualty replenishment?
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How would you feel about a system where there were trade-offs between army size and quality?
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What would you like to see in a system intended to make the system more interesting and varied?
I’ll see you in the comments!
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