Update 1.1.1.1
This small update addresses issues with the latest Halloween event update!
Changes
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Moved Cape items to be Back accessory items instead of Neck
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Based on user feedback, all profile backgrounds in the Ghoulcery have been permanently discounted
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Dark Voyage: Added 20 more targets to the Lab (and made all the potions destroyable)
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Dark Voyage: Added 12 more targets to the Blood Kitchen
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Dark Voyage: You can now shoot the eyes of the skull before the cave segment in Hell
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Chat: Achievements and EXP Rank ups now always display in Awards tab
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Chat: Achievements earned on local server now displays in local chat again
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Plaza Scaling Fixes for VR:
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Adjusted various plaza NPCs to have a more reasonable height/size
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Adjusted doorways for the appearance store to be larger and the correct scale
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Adjusted doorways for the vehicle store to be larger and the correct scale
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Adjusted doorways for the furniture store to be larger and the correct scale
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Adjusted doorways for the electronics store to be larger and the correct scale
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Fixed the smoothie store cups being gigantic
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Adjusted how many workshop player models are stored in cache to prevent hitching in Plaza and hopefully resolve issues with respawning workshop players in Ball Race
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Halloween Staves are now tagged as "Magical"
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Ball Race: Minor art pass to Nimbus' tiles
Optimizations
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Plaza: Ferris Wheel mesh rendering optimization
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Plaza: Optimized Arcade leaderboard screen logic
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Plaza: Texture memory optimizations in the Plaza
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Plaza: Set up shadow proxy system in the central plaza and stores areas to reduce shadow calculation costs
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Temporarily disabled Dress physics simulation as it was causing horrible FPS issues (we're looking into it)
Bug Fixes
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Plaza: Fixed broken lighting issues in the Arcade
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Plaza: Fixed remains spawning under the Halloween maze bridge sometimes
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Condo: Fixed various issues with Vault Door and Safes (and improved their textures)
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Condo: Fixed Caution Tape item being weirdly-centered
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Dark Voyage: Fixed post processing effects not kicking in fast enough for the Mansion segment
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Accelerate: Fixed Workshop Accelerate vehicle type pose not working on first load in
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Accelerate: Fixed end results score sorting being incorrect
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Dark Voyage: Fixed time doors not always opening/closing properly or showing levels unstreamed
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Dark Voyage: Fixed various sounds being hearable from large distances when you shouldn't
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Dark Voyage: Fixed end game taking way too long to return back to the station
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Condo Hub: Fixed video rentals not returning to the shelves sometimes
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Plaza: Fixed the floor from the tower lobby slightly intruding into and z-fighting with the appearance store's floor
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Plaza: Fixed the stools in the appearance store having the wrong player sit offset
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Plaza: Fixed pop-in for Minigame Arena signs
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Condo Hub: Fixed workshop rentals getting stuck not respawning properly
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Minigolf: Filled invisible collider near the end of Hole 11 in Oasis
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ZM SDK: Fixed activation radius for zombie spawners not working properly
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Additional crash fixes
Happy Halloween!
<3 PixelTail Games
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