Winter Holidays Events Part 2! (1.1.2.1)
This is part 2 of our Winter Holidays 2025 events!
Changes & Additions
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Added 6 new festive sprays to Santa's Workshop
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Added 3 new collectible, festive Catsacks to Holiday events
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Added new "Accessory Pedestal" type items to D.I.Y.: Accessory Display and Physics Pool Tube. These items can display owned accessories in your Condos, with more display options coming in the future
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Added new item to Central Circuit: Text Ticker, an alternative version of the Theatre Ticker that takes text input
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Added more Super Weapons to Kalarry's Warez: Grenade Launcher, Rocket Launcher, Chaingun
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Replaced the Decimator milestone slot with the Chaingun Jetpack (Decimator has been moved to Kalarry's Warez with other Superweapons)
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The D.I.Y. store attendant's hat spinning light is more noticeable
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Reworked how seating poses are applied internally. This will allow players in special poses (via a Hidden Seat) to blend their animation with Emotes and look around
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Adjusted various offsets for the special seating poses to more closely match the head's position
Bug Fixes
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Fixed SDK3 Workshop models not sitting on the Santa Throne
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Fixed collision issue with scaled Modular Catwalk items
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Fixed default playermodels not animating properly on the RC Sleigh
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Fixed colouring issues on wooden barrel items: Barrel, Barrel (Physics), and Prop Barrel
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Fixed Adrenaline not appearing in the Weapon Pickup selection popup
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The tonemapper no longer turns off on low post processing settings
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Fixed a minor graphics settings scalability bug that was causing the post process settings to change the radius of the post process ambient occlusion.
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Fixed material regression on certain golden accessories: Dog Collar, Gold Pumpkin Clock, Gold Tube, and Gem Crown
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The nutcrackers at the game world ports no longer cover up the screens.
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Fixed Item properties not working for Twin Cabinet and Upper Cabinet items
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Fixed Holiday Coins not being granted by Holiday Visitors
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Corrected Pool Tube idle 4 being incorrect on SDK3 and Default player models (it was a duplicate of idle 2)
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Fixed spray activating when pressing G over top items/games that have G prompt
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Fixed material regression on Strainer accessory
Optimizations
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Broke the boardwalk up into chunks that can have improved LODs to improve overdraw and tri counts at a distance
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Improved the performance of anti-aliasing across all graphical settings with no noticeable visual impact
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Optimized the night lighting throughout the plaza and is now much more performant
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Fixed a massive performance issue that was caused by a bug which doubled up dynamic lights on top of each other in the stores areas, improving the performance in this area significantly
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Improved performance, render distances, etc. for numerous misc. lights throughout the Plaza
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Set up ocrohedral LODs for several foliage meshes
Happy Holidays from the TU Team!
We hope you all have a great time in the game and out of it, and we thank you guys for your support this year! It’s meant the world to us! :]
<3 PixelTail Games
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<3 PixelTail Games
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