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Winter Holidays Events Part 2! (1.1.2.1)

This is part 2 of our Winter Holidays 2025 events!

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Changes & Additions

  • Added 6 new festive sprays to Santa's Workshop

  • Added 3 new collectible, festive Catsacks to Holiday events

  • Added new "Accessory Pedestal" type items to D.I.Y.: Accessory Display and Physics Pool Tube. These items can display owned accessories in your Condos, with more display options coming in the future

  • Added new item to Central Circuit: Text Ticker, an alternative version of the Theatre Ticker that takes text input

  • Added more Super Weapons to Kalarry's Warez: Grenade Launcher, Rocket Launcher, Chaingun

  • Replaced the Decimator milestone slot with the Chaingun Jetpack (Decimator has been moved to Kalarry's Warez with other Superweapons)

  • The D.I.Y. store attendant's hat spinning light is more noticeable

  • Reworked how seating poses are applied internally. This will allow players in special poses (via a Hidden Seat) to blend their animation with Emotes and look around

  • Adjusted various offsets for the special seating poses to more closely match the head's position

Bug Fixes

  • Fixed SDK3 Workshop models not sitting on the Santa Throne

  • Fixed collision issue with scaled Modular Catwalk items

  • Fixed default playermodels not animating properly on the RC Sleigh

  • Fixed colouring issues on wooden barrel items: Barrel, Barrel (Physics), and Prop Barrel

  • Fixed Adrenaline not appearing in the Weapon Pickup selection popup

  • The tonemapper no longer turns off on low post processing settings

  • Fixed a minor graphics settings scalability bug that was causing the post process settings to change the radius of the post process ambient occlusion.

  • Fixed material regression on certain golden accessories: Dog Collar, Gold Pumpkin Clock, Gold Tube, and Gem Crown

  • The nutcrackers at the game world ports no longer cover up the screens.

  • Fixed Item properties not working for Twin Cabinet and Upper Cabinet items

  • Fixed Holiday Coins not being granted by Holiday Visitors

  • Corrected Pool Tube idle 4 being incorrect on SDK3 and Default player models (it was a duplicate of idle 2)

  • Fixed spray activating when pressing G over top items/games that have G prompt

  • Fixed material regression on Strainer accessory

Optimizations

  • Broke the boardwalk up into chunks that can have improved LODs to improve overdraw and tri counts at a distance

  • Improved the performance of anti-aliasing across all graphical settings with no noticeable visual impact

  • Optimized the night lighting throughout the plaza and is now much more performant

  • Fixed a massive performance issue that was caused by a bug which doubled up dynamic lights on top of each other in the stores areas, improving the performance in this area significantly

  • Improved performance, render distances, etc. for numerous misc. lights throughout the Plaza

  • Set up ocrohedral LODs for several foliage meshes

Happy Holidays from the TU Team!

We hope you all have a great time in the game and out of it, and we thank you guys for your support this year! It’s meant the world to us! :]

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<3 PixelTail Games

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