DEADBOLT v1.0.3. Patch Notes
Bug (& Misc.) Fixes
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Fixed being unable to take Steam screenshots.
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Fixed a number of typographical errors.
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Fixed the volume sliders displaying incorrect values when set to near max.
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Fixed Ibzan’s second death cutscene only using the "Poor aim" line.
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Fixed Ibzan’s penultimate cutscene never playing.
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Fixed Puff and Player (Crossbow) crashing the game when falling.
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Fixed Bartenders hiding behind doors after being revived.
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Fixed a crash when going into Load Custom on certain OS installations.
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Fixed a crash when exiting Load Custom while at the bottom of the list.
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Fixed a crash when buying too many weapons at once.
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Fixed enemies becoming alerted when toggling Flashling Lights.
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Fixed a crash when a Stela phylactery was present without Stela herself.
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(Hopefully) fixed a crash when too many landmines blew up at once.
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Fixed a crash when dying after triggering a map end.
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Fixed several crashes related to cutscenes in custom maps.
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Fixed the screen not darkening when using vents on certain hardware configurations.
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Fixed Dead Simple not awarding souls upon repeat playthroughs within the same session.
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Fixed a bug that sent the player to the currently active save if they clicked "Quit Mission" too soon after clicking "New Game".
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Fixed weapon carryover not being properly reset between maps.
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Fixed accuracy stat not being reset between deaths.
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Fixed kills stat being reset to 0 when it shouldn't be.
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Fixed phylactery soul lines affecting the alpha on other objects (e.g. lamps, sniper support text).
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Fixed Couch2 being displayed incorrectly when flipped on x-axis.
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Fixed hidden skeletons becoming permanently blind when stunned with the Flashbang.
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Fixed lights becoming indestructible when shot out during a blackout.
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Fixed interactions between light switches and generators.
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Gore no longer disappears when pausing and unpausing (Gore setting is still respected).
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Added a Crouch sprite to Scythe.
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Fixed softlocks in custom maps caused by Safe 2 and Puff's Table by introducing a generic dialogue box.
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Fixed a crash caused by the Meat Portal in custom maps. If the map does not have a valid lv4_1 or lv4_1_hard file, it will act as a level completion trigger.
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Save files are now always lowercase for the purposes of Linux cloud sync.
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Fixed the custom lockpick amount option for oSafe1 not doing anything (map creators can now set any amount of picks between 1 and 30).
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Fixed oCrate1 losing collision when flipped on x-axis.
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Evelyn now uses 10mm Pistol weapon data instead of Death+Taxes.
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Bartenders no longer spawn a ragdoll when ashified.
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Fixed very rare instances of player being instantly spotted when transitioning from lit to unlit area via a stairwell.
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Fixed the game icon initially not appearing in taskbar.
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Fixed some controls inconsistencies that forced the use of LMB/RMB.
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Fixed the first apartment cutscene not playing under certain conditions.
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Fixed Patriarchs falling through the map if alerted while on the same coordinate as the player.
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Fixed duplicate lockpicking minigames.
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Fixed blackscreen when clicking too quickly after pausing.
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Fixed Patriarchs ignoring Flashbang stuns while using the minigun.
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Fixed weapon purchases not being saved when exiting the docks via the pause menu.
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Fixed an issue where multiple Bartenders could be assigned to the same phylactery if there weren't enough phylacteries. This also sometimes caused crashes.
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Apartment Lamp is now independent of story progress on current save file.
Map Changes
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Fixed Dead Simple showing out of bounds space.
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Fixed a number of double-layered walls/floors across the game.
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Fixed the lightswitch in Noisy Neighbors affecting more than one room.
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Added extra wallpaper in A Lot To Give.
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Removed a sign from The Bloody Mary.
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Landmines in Timur The Tinkerer no longer float.
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Placed blocks on top of Vall’s sniping nest to prevent the enemies from walking off.
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Added one more phylactery to Bottle Service to account for the phylactery bugfix.
Gameplay Changes
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Rebalanced soul rewards to make obtaining every weapon possible.
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Dead Simple now awards 10 souls even if skipped.
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Enabled the "Restart Mission" option in custom maps.
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Maps with the Sniper Scope can now be restarted.
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Player is now able to swap weapons while inside a vent.
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Player is now able to restart while inside a vent.
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Keypresses no longer delay custom cutscenes.
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Save file and custom map lists can now scroll infinitely.
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Light switches now function even during blackouts, letting the player toggle the lights in advance.
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Added a standalone Weapon Pickup bind.
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Added a Quick Restart bind.
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All Dredged enemies are now immune to the effects of ash totems.
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Player can no longer kill self in the apartment if there's nowhere to load to.
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Player will now stop midair and stick to cover, if done so while falling.
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Amber & Evelyn's death cutscenes are disabled unless the level's filename is lv2_5 or lv2_5_hard.
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Cassettes now get saved on pickup rather than level completion.
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Restructured the stat screen for clarity.
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The stat screen can now be skipped by holding Shoot and Interact simultaneously before it appears.
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Added Vampire car as an option for Car Cover (if type is 6).
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Landmines can now be assigned to player team (if var2 is 1).
Linux
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Fixed levels always using the default city background.
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Fixed crashes related to triggers in custom levels.
Known Issues
- On Linux, having a capital letter anywhere in a custom level’s filepath will result in a crash upon entering the Load Custom screen. This is an engine-level issue. For the best custom level compatibility, it's recommended to instead play the Windows version via a compatibility layer (e.g. Proton).
March 22nd Hotfix
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Fixed Patriarch windup breaking while aiming at the player.
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Fixed General revive SFX going on loop if interrupted by another General.
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Fixed a pathfinding crash related to elevator doors without buttons.
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Added a landing sprite for Amber.
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