Build 1.9
Build 1.9 is now live and includes the following:
Fixes
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sorting layer fixes
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fix for Cave BG not repeating seamlessly
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fix for both players able to collect pick-ups simultaneously
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fix for camera shifting slightly at start of level (2P only)
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fix for electrocution SFX not playing on mixer SFX channel
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fix for vendor items not always triggering
New Features/Improvements
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add power-up drops to most boss fights
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add par times and persistent user time tracking for challenge levels
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Super Secret: major visual overhaul
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new challenge level: Portal Puzzler
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challenge level music
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add charging SFX for laser
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Cave Secret: design tweaks
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Ascension: design overhaul
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add Alien Drone Scout damaged states
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Forest: design tweaks
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player sprite improvements (unique weapon sprites, bracing frame, hand improvements)
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alien trooper sprite changes (palette change, better weapon sprites, hand improvements)
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increase brightness of several levels
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stop level timer when transitioning
Changes
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decrease max shields to 9
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double default damage to 4 DPS instead of 2
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don't allow shooting while shielded
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remove difficulty-based adventure achievements, replace with a single "Adventurer" achievement which doesn't require starting on first level
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critters no longer pursue once off-screen
Known Issues
- timer displays 99m99s at start of City level
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