Early Access for Europa 1410 Now Available
Hear ye, hear ye!
The big day has arrived - The Guild 1 Remake: Europa 1410 is now available in Early Access! With our Early Access release, we are also updating the demo so that you can try it out before purchasing Europa 1410. Please do not load any previously made saves for the demo - they will not be compatible with the latest demo version. We highly recommend starting a fresh new save for the best experience. We have put the old version of the demo on a separate Steam branch: demo_0.3.0, so you can finish your current playthrough before switching to the new version of the demo.
After giving the demo a go, you can purchase The Guild 1 Remake: Europa 1410 in Early Access for EUR/USD 19.79 for the first two weeks, saving 34% - after which it will be EUR/USD 29.99.
[dynamiclink href="https://store.steampowered.com/app/2977260/The_Guild_1_Remake_Europa_1410/"][/dynamiclink]
What can you expect in the game?
With our EA release, a very noticeable change is how you start building your character to shape your dynasty. Aside from choosing your profession, you can choose from a list of names and surnames as you see fit, as well as dynasty backstories, which can influence various stats of your character and heirs - even giving you the chance to get a leg up depending on your profession and backstory of choice. You can also choose what crest will represent your dynasty, and your portrait for your first character.
During Early Access, we will of course add more customization options with more control over your dynasty’s crest and your name.
In terms of gameplay and immersion, you can now enjoy dioramas for different actions and events, such as courting, the travelling preacher, the travelling bard, and more.
Head to the Soulmate Fair to find the perfect match. What are you looking for in a partner? Riches? Good health?
Woo your chosen partner by clicking on their character. Choose between sending a gift or sweet-talking to progress towards betrothal!
Based on community feedback, we have also moved many actions from menus into buildings, where you can interact with objects and characters to trigger the same actions.
You may now also assign a member of your dynasty as the Master of your business - but make sure that they are properly trained in the craft to ensure that they are competent! Please note that this is a first iteration of this feature. We will give you more automation controls and improve the masters' behaviour throughout Early Access.
Economy also got its first big update with our Early Access release: prices for all items now properly depend on supply and demand, the current season, your skills, as well as your building’s improvements. As this also opens new opportunities for development, we will now start to add special effects to certain events to further impact the economy and your gameplay experience.
The price breakdown tells you exactly where you get the most for your items.
[p align="start"]This is just the beginning of our journey to 1.0 - we have many more things up our sleeve, and we hope you are looking forward to what’s coming based on our roadmap . We’re looking forward to your feedback and thoughts on Europa 1410!
[p align="start"]In case you experience any issues or encounter any bugs, we would appreciate it if you could report them using the following link: https://bugreporting.thqnordic.com/#/projects/197/the-guild-europa-1410/add-issue
[p align="start"]
With this update, we have also made many other tweaks and improvements. You can find the detailed changelog below:
Gameplay
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Added: AI now acts for their own benefit and profit
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Added: Economy and pricing of items affected by seasons, stock, and availability
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Tweaked: Time speed options adjusted (slowest speed is now 0.5x, normal speed is now 1x, faster speed is now 3.8x, and fastest speed is now 10x)
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Tweaked: Players can no longer vote for themselves when applying for the highest position in a chamber
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Tweaked: Effects of choices for “Exhaustion Plagues Your Business” event nerfed
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Tweaked: Stock availability and rate of replenishment of valuable raw materials such as Silver Ingot, Gold Ingot, Precious Stone, Oakwood Board, Slate Tile, and Musk have been lowered
Visuals and animations
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Added: Your own character is now visible when you visit certain buildings (still work in progress)
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Added: Crowd density setting added to the game settings to tweak the amount of visible NPCs walking in the city at the same time
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Added: Prison bars texture for character portraits when your character is imprisoned
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Added: Interior scenes and dioramas for well, fountain, shrine, rostrum, pillory, physician, prison, and various profession guilds
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Added: More character portrait variants
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Added: More family crest variants (still work in progress)
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Added: Construction visual effects for fountain, well, and house level upgrades
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Added: Loom and knitting needles visuals
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Added: Grindstone and lathe animations
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Added: New background visuals when choosing character backstory, profession, crest, etc
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Added: Animations and visualizations for children in the city (still work in progress)
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Tweaked: Wedding as the default animation in the church has been replaced with animations depicting standing prayers
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Tweaked: Collisions of animals in dioramas
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Tweaked: Placement of Circus Artists' Guild building to not be on the dirt road
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Tweaked: Max zoom-out tilt tightened for the city camera
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Fixed: No more dead people walking in the city
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Fixed: Closed the windows: no more snow indoors in dioramas
Audio
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Added: Narrator voiceover in German by Aart Veder
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Added: Several UI and notification sounds
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Tweaked: Various ambient sound volumes
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Tweaked: Sounds in various dioramas (Mine, Marketplace, Fountain, Pillory, Alchemist business, Courting diorama, Perfumer business, and Prison diorama)
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Tweaked: Wood creaking sounds
UI
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Added: Sorting options in the Marketplace
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Added: Search functionality in the Marketplace
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Added: Hide or show out-of-stock items functionality in the Marketplace
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Added: Notification for when courting is stopped
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Added: Item tooltips now show buy/sell price breakdown
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Added: “Report a bug” button in the pause menu and main menu
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Added: “Join us on Discord” button in the pause menu
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Added: Roadmap button in the main menu
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Tweaked: Hiring fee in “Hire Worker” menu readability improvements
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Tweaked: Tooltip positioning to not cover context menus
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Tweaked: Construction Menu visuals
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Tweaked: Victory condition picker is now in the city selection menu
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Tweaked: Order and categorization of destinations in cart destination dropdown menu
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Tweaked: Toast notification duration shortened
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Tweaked: City Overview menu polished
Texts
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Added: German language text (some texts can still appear in English)
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Tweaked: Countless texts and descriptions got a makeover
Known issues
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You may see duplicate entries in the City Archives
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You cannot remarry after your spouse dies
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Children character visualizations are disproportionate
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Character and cart pathing throughout the map may not stick to roads
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Characters may A-pose in different circumstances, such as while being in dioramas
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Children may accuse you of crimes
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Some items may not list the effects they cause
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Some items may have the “Use item” option, though they may not be usable
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The game may freeze if you use items that target buildings
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If an applicant dies before an election, they will still be part of the election
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Beehives are currently missing as we are working on features to make them more exciting
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You can experience occasional performance issues and short freezes
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Icons for interactive objects in dioramas might not be aligned with the actual interactive object
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Options and consequences of actions that you can take when your cart has been waylaid may be unclear
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