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Меню

Patch 0.4.8

Greetings Captains!

Balancing is a huge part of game development. This week we took a long hard look at every unit and gave them each the attention they deserved. We believe this new set of changes has made battles a lot more enjoyable for all!

With this balance came a great deal of new features and improvements that will also help with the quality of life while playing the game.

New Features

  • You can now group mass selections of units by pressing Ctrl + 1 (or any number between 1 - 0)

  • You can recall a mass unit selection by pressing the appropriate number key

  • First story mission was updated to have a more streamlined teaching process

  • Archangel max health reduced from 240 to 160

  • Archangel radiant light damage reduced from 300 to 50

  • Chanter max health reduced from 80 to 40

  • Chanter invocation buff defense reduced from 2 to 1

  • Cherub max health reduced from 150 to 60

  • Cherub max damage reduced from 3 to 1

  • Demigod min damage reduced from 30 to 25

  • Demigod max damage reduced from 40 to 30

  • Demigod no longer gets 50% damage boost from being hit, instead it now gains 25%

  • Exorcist max health reduced from 90 to 60

  • Hunter defense reduced from 2 to 0

  • Hunter max health reduced from 100 to 45

  • Martyr min damage increased from 7 to 9

  • Martyr max damage increased from 9 to 11

  • Martyr max health reduced from 175 to 100

  • Paladin min damage reduced from 12 to 8

  • Paladin max damage reduced from 15 to 10

  • Paladin max health reduced from 145 to 100

  • Spirit min damage increased from 3 to 4

  • Spirit max damage increased from 5 to 7

  • Placing units now snap inside the placeable areas

  • Placeable spawn areas now make the unit templates face the proper direction

  • Missions 1 through 3 no longer have placeholder images on the campaign map

Fixes

  • Fixed a bug where the next wave timer was blocking input when trying to place units through it

  • Fixed a bug with the codex cutting off on some resolutions

  • Fixed a bug with passive items not taking up the proper space in the actions panel

  • Fixed a camera problem which would make it stuck in some angles after being rotated

  • Fixed a problem with cannons targeting being rotated on the ground

Feedback

What do you think of the unit balance now? Which one is your favorite?

Читать в Steam ↗

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