Patch 0.4.8
Greetings Captains!
Balancing is a huge part of game development. This week we took a long hard look at every unit and gave them each the attention they deserved. We believe this new set of changes has made battles a lot more enjoyable for all!
With this balance came a great deal of new features and improvements that will also help with the quality of life while playing the game.
New Features
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You can now group mass selections of units by pressing Ctrl + 1 (or any number between 1 - 0)
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You can recall a mass unit selection by pressing the appropriate number key
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First story mission was updated to have a more streamlined teaching process
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Archangel max health reduced from 240 to 160
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Archangel radiant light damage reduced from 300 to 50
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Chanter max health reduced from 80 to 40
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Chanter invocation buff defense reduced from 2 to 1
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Cherub max health reduced from 150 to 60
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Cherub max damage reduced from 3 to 1
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Demigod min damage reduced from 30 to 25
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Demigod max damage reduced from 40 to 30
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Demigod no longer gets 50% damage boost from being hit, instead it now gains 25%
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Exorcist max health reduced from 90 to 60
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Hunter defense reduced from 2 to 0
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Hunter max health reduced from 100 to 45
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Martyr min damage increased from 7 to 9
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Martyr max damage increased from 9 to 11
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Martyr max health reduced from 175 to 100
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Paladin min damage reduced from 12 to 8
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Paladin max damage reduced from 15 to 10
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Paladin max health reduced from 145 to 100
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Spirit min damage increased from 3 to 4
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Spirit max damage increased from 5 to 7
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Placing units now snap inside the placeable areas
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Placeable spawn areas now make the unit templates face the proper direction
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Missions 1 through 3 no longer have placeholder images on the campaign map
Fixes
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Fixed a bug where the next wave timer was blocking input when trying to place units through it
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Fixed a bug with the codex cutting off on some resolutions
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Fixed a bug with passive items not taking up the proper space in the actions panel
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Fixed a camera problem which would make it stuck in some angles after being rotated
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Fixed a problem with cannons targeting being rotated on the ground
Feedback
What do you think of the unit balance now? Which one is your favorite?
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