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Меню

Roll Call

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Hello everyone, before the year is up I think it’s time for an update on the situation with Prospekt. As you may or may not of known I was considering switching over the game to UE4. However after discussion with Valve they have provided me with a more up to date version of the engine and therefore you’ll be happy to hear that Prospekt will stay on Source Engine.

I have been reluctant to expand the team as I have worked on projects where larger teams mean diminishing returns mainly on management and production. However due to my commitments and the sheer amount of work. I am going to take a different approach and give it a shot and today I will start the push to expand the team to a level where we can make more content for the Half-Life universe.

What we desperately still need is a competent C++ developer, this has been a sticking point for us for a long time as these people are gold dust and I can see why as this is a very technical skill set. If you are out there and would love to help us on this project. Please contact me!

I will need the C++ developer to be able to obtain or have a static IP due to security measures. This unfortunately is non negotiable. We can help arrange this if you do not have one but have a static IP service from your ISP.

Also all applicants will need to be able to use version control software and please upon application provide prior examples of work.

The image I have posted shows the roles that we think are required. Anyone interested can contact me here: Richard@seacorptech.com

If you feel you can contribute in another way still feel free to email in and we will consider your application.

I hope 2019 can bring us a more productive year where we can push on and continue. For now I will bid you a Happy New Year and will see you all in 2019. Hopefully with a awesome team to continue production.

Have Faith.

Rich

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