Update - March 2nd 2016
Changes
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Added 'Nightmare' mode (dust a mountain along the edge of the god plane to access the portal; bosses and minibosses gain the skipped god's blessing in nightmare mode; new set items are available from blacksmiths and jewelers in the nightmare world)
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Added 'Nightmare Daily' (another hard daily that continues through nightmare mode)
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Controls - players can now activate skills while performing movement-based attacks (whirlwind, unyielding charge, stampede)
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Musket - reworked knockback: proc chance increased from 15/30/45 to 25/35/45; bonus damage improved from (always 0/10/20) to (only-on-proc 40/70/100); procs now stun for a longer duration and do not push the target away; proc percentage now continually builds while not attacking allowing the player to guarantee a stun after charging an attack
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Grenades - reworked to a single grenade per attack to reduce visual spam
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Meteor - added mini-stun on impact
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Hook - increased damage amplification duration from 1.5 to 3 seconds
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Fan of Knives - tightened knife arc
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Crossbow - improved Marksman bonus damage from 0/10/20 to 0/15/30
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Turret - reduced damage by 33%
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Spirit Walk - weakened cooldown scaling from 6/4.5/3 to 6/5/4
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Updated overworld map hover text to provide additional information
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Updated most character and biome art
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Players can now path through "ghost" enemies (soul collectors, some bosses)
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Fixed several minor bugs
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Live twitch streams now appear on the main menu
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