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The Armory and Control Update

Full Controller Support

  • Full support for XBox, Playstation, Steam, and most other controllers

  • Fully configurable and rebindable under Menu -> Controls

New Weapons

  • Spear - Medium range melee weapon. When not in use, charges for a thrown attack. Thrown spears root and amplify damage.

  • Shield - Captain America style thrown ranged/defensive weapon. When held, blocks attacks to build lightning charges.

  • Cluster Grenades - Long range area of effect weapon.

New Race

  • Zombie - Convert enemies to allies and chew your way through even the most powerful foes. The bite is mightier than the sword.

New Item Type - Activated

  • Apparition Stone - Instantly teleport to a target location.

  • Arrowfell Shield - A wave of energy pulses outward destroying nearby projectiles.

  • Feather of Sepicles - Winds sweep every creature, including you, in a target direction.

  • Severed Hand of the Lich - Resets the cooldown of your last activated skill.

  • Silkfang Spinneret - Fire a bundle of silk that roots enemies in place.

Daily Challenge Improvements

  • You can now view results from past dailies alongside current leaderboards

  • Added a hard mode daily

Keyboard Only Control Mode

  • Press J to activate keyboard-only mode, perfect for laptops, traveling, etc

Skill Changes

  • Follower health is now based on hits and no longer scales with skill mastery.

  • Physical skills now scale half as effectively with skill mastery (still scale fully with attack damage), ex: as your skill mastery increases from 100% to 200%, Whirlwind previously dealt 2.0x damage, now deals 1.5x damage.

  • Damage Amplification no longer scales with skill mastery (previously scaled very slowly).

  • Stun Durations no longer scale with skill mastery (previously scaled very slowly).

  • Cyclone - damage -10%

  • Displacement Bolt - added extremely brief invulnerability after activation

  • Ethereal Projection - ~10% less initial damage; max upgrade damage unchanged; 10% faster projectile speed

  • Flame Wave - damage +5%

  • Hook - initial damage reduced by 50%; damage amp from 20/40/60 to 25/50/75; damage amp duration after hook ends from 2 to 1.5

  • Rocket - damage +5%

  • Shadow Strike - damage from 120/210/300% to 140/245/350%

  • Shockwave - damage amp from 20/40/60 to 25/50/75

  • Skeleton Mines - tooltip now shows "total damage" instead of forcing you to calculate

  • Spirit Walk - max upgrade damage increased by 20% (initial damage unchanged)

  • Telekinesis - now deals damage upon initial grip in addition to collisions

  • Turret - damage increased by 33%; no longer pierces; health no longer scales with skill mastery

  • Unyielding Charge - cooldown no longer changes with skill level

  • Vacuum Grenade - increased throw speed, area of effect, and damage

  • Whirlwind - damage from 70/123/175% to 80/140/200%

  • Elf Strangling Vines - area of effect now increases with skill level; damage amp from 20/40/60 to 25/50/75

  • Halfling Sneak Attack - bonus damage from 70/123/175% to 80/140/200%

  • Human Squire - corpses can no longer be consumed by flesheaters or raised by necromancers; health no longer scales with skill mastery

  • Orc Blood Ritual - health cost reduced from 30/20/10 to 15/15/15

Item Changes

  • Sales - items now have a 1/6 chance to spawn "on sale" at ~35% reduced price

  • Town stat item gold cost increased from 75 to 90

  • Town overworld item gold cost increased from 30 to 35

  • Blacksmith/Jeweler set component item gold cost reduced from 100 to 80; stats and completion effects reworked for all sets

  • Activated items now appear in the town and bazaar item pools

  • Special overworld items now appear in the town item pool

  • Normal fights no longer drop overworld items

  • Dusting towns now reveals only an additional overworld item choice (not an additional stat item choice)

Weapon Changes

  • Crossbow - damage multiplier increased from 0.9 to 1.0

  • Dagger - movement speed bonus now increases with skill upgrades (10/15/20)

  • Flaming Staff - fixed a bug that resulted in damage calculations above the stated values

  • Musket - damage now increases with skill upgrades (0/10/20)

  • Stone Sword - damage increase with skill upgrade reduced from (0/25/50) to (0/15/30)

God Changes

  • Furere (Boss) - increased health

  • Proctus (Boss) - protector respawn is now indicated by a visible timer; protectors now respawn with less health each time a protector is killed

  • Sepicles (Boss) - increased health

  • Halarin (Enemy Buff) - regeneration rate in god plane and temple fights now decreases by 10% every 10 seconds

  • Halarin (Player Buff) - now provides stacking attack damage and skill mastery for each battle the player ends at full health

  • Necrus (Player Buff) - now summons 1/2/3 followers depending on favor

  • Proctus (Player Buff) - tooltip updated to reflect the fact that followers benefit too

  • Sepicles (Player Buff) - tooltip updated to reflect the fact that followers benefit too

Fixes & Misc

  • Custom Mode now allows difficulty selection

  • While the player is under the protection of proctus getting hit sometimes did not trigger temporary invulnerability

  • Summoner/Necromancer spawned Whirler attacks would sometimes not trigger temporary invulnerability

  • Temple hover and god favor text updated to make it more clear that only your highest-favor god will grant a blessing

  • Improved control rebinding UI

  • Alchemist's Amulet now correctly grants bonus gold for minigame clears

  • Hovered items now glow in shops

  • New death cinematic images for the phoenix and god fights

  • Treasure Defense - small goblins are no longer targeted by lightning bolts from furere's blessing

  • Hazard hover now informs the player that there is a guaranteed overworld item drop

  • Minibosses now take damage from hazards

  • Tutorial now informs new players that you can swap skill hotkey ordering in the pause menu

  • Fixed visual bug: timer shows :60 instead of 1:00 in bottom right

  • Fixed area of effect indicator on furere lightning (previously too small)

  • Fixed area of effect indicator on grenades and firespark explosions (previously too small)

  • Fixed a bug that could occasionally prevent the player from activating multiple skills simultaneously while attacking

  • Lots of minor bug fixes and adjustments based on player feedback

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