The Armory and Control Update
Full Controller Support
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Full support for XBox, Playstation, Steam, and most other controllers
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Fully configurable and rebindable under Menu -> Controls
New Weapons
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Spear - Medium range melee weapon. When not in use, charges for a thrown attack. Thrown spears root and amplify damage.
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Shield - Captain America style thrown ranged/defensive weapon. When held, blocks attacks to build lightning charges.
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Cluster Grenades - Long range area of effect weapon.
New Race
- Zombie - Convert enemies to allies and chew your way through even the most powerful foes. The bite is mightier than the sword.
New Item Type - Activated
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Apparition Stone - Instantly teleport to a target location.
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Arrowfell Shield - A wave of energy pulses outward destroying nearby projectiles.
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Feather of Sepicles - Winds sweep every creature, including you, in a target direction.
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Severed Hand of the Lich - Resets the cooldown of your last activated skill.
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Silkfang Spinneret - Fire a bundle of silk that roots enemies in place.
Daily Challenge Improvements
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You can now view results from past dailies alongside current leaderboards
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Added a hard mode daily
Keyboard Only Control Mode
- Press J to activate keyboard-only mode, perfect for laptops, traveling, etc
Skill Changes
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Follower health is now based on hits and no longer scales with skill mastery.
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Physical skills now scale half as effectively with skill mastery (still scale fully with attack damage), ex: as your skill mastery increases from 100% to 200%, Whirlwind previously dealt 2.0x damage, now deals 1.5x damage.
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Damage Amplification no longer scales with skill mastery (previously scaled very slowly).
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Stun Durations no longer scale with skill mastery (previously scaled very slowly).
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Cyclone - damage -10%
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Displacement Bolt - added extremely brief invulnerability after activation
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Ethereal Projection - ~10% less initial damage; max upgrade damage unchanged; 10% faster projectile speed
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Flame Wave - damage +5%
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Hook - initial damage reduced by 50%; damage amp from 20/40/60 to 25/50/75; damage amp duration after hook ends from 2 to 1.5
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Rocket - damage +5%
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Shadow Strike - damage from 120/210/300% to 140/245/350%
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Shockwave - damage amp from 20/40/60 to 25/50/75
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Skeleton Mines - tooltip now shows "total damage" instead of forcing you to calculate
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Spirit Walk - max upgrade damage increased by 20% (initial damage unchanged)
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Telekinesis - now deals damage upon initial grip in addition to collisions
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Turret - damage increased by 33%; no longer pierces; health no longer scales with skill mastery
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Unyielding Charge - cooldown no longer changes with skill level
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Vacuum Grenade - increased throw speed, area of effect, and damage
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Whirlwind - damage from 70/123/175% to 80/140/200%
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Elf Strangling Vines - area of effect now increases with skill level; damage amp from 20/40/60 to 25/50/75
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Halfling Sneak Attack - bonus damage from 70/123/175% to 80/140/200%
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Human Squire - corpses can no longer be consumed by flesheaters or raised by necromancers; health no longer scales with skill mastery
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Orc Blood Ritual - health cost reduced from 30/20/10 to 15/15/15
Item Changes
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Sales - items now have a 1/6 chance to spawn "on sale" at ~35% reduced price
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Town stat item gold cost increased from 75 to 90
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Town overworld item gold cost increased from 30 to 35
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Blacksmith/Jeweler set component item gold cost reduced from 100 to 80; stats and completion effects reworked for all sets
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Activated items now appear in the town and bazaar item pools
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Special overworld items now appear in the town item pool
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Normal fights no longer drop overworld items
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Dusting towns now reveals only an additional overworld item choice (not an additional stat item choice)
Weapon Changes
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Crossbow - damage multiplier increased from 0.9 to 1.0
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Dagger - movement speed bonus now increases with skill upgrades (10/15/20)
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Flaming Staff - fixed a bug that resulted in damage calculations above the stated values
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Musket - damage now increases with skill upgrades (0/10/20)
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Stone Sword - damage increase with skill upgrade reduced from (0/25/50) to (0/15/30)
God Changes
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Furere (Boss) - increased health
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Proctus (Boss) - protector respawn is now indicated by a visible timer; protectors now respawn with less health each time a protector is killed
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Sepicles (Boss) - increased health
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Halarin (Enemy Buff) - regeneration rate in god plane and temple fights now decreases by 10% every 10 seconds
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Halarin (Player Buff) - now provides stacking attack damage and skill mastery for each battle the player ends at full health
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Necrus (Player Buff) - now summons 1/2/3 followers depending on favor
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Proctus (Player Buff) - tooltip updated to reflect the fact that followers benefit too
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Sepicles (Player Buff) - tooltip updated to reflect the fact that followers benefit too
Fixes & Misc
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Custom Mode now allows difficulty selection
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While the player is under the protection of proctus getting hit sometimes did not trigger temporary invulnerability
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Summoner/Necromancer spawned Whirler attacks would sometimes not trigger temporary invulnerability
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Temple hover and god favor text updated to make it more clear that only your highest-favor god will grant a blessing
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Improved control rebinding UI
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Alchemist's Amulet now correctly grants bonus gold for minigame clears
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Hovered items now glow in shops
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New death cinematic images for the phoenix and god fights
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Treasure Defense - small goblins are no longer targeted by lightning bolts from furere's blessing
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Hazard hover now informs the player that there is a guaranteed overworld item drop
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Minibosses now take damage from hazards
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Tutorial now informs new players that you can swap skill hotkey ordering in the pause menu
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Fixed visual bug: timer shows :60 instead of 1:00 in bottom right
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Fixed area of effect indicator on furere lightning (previously too small)
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Fixed area of effect indicator on grenades and firespark explosions (previously too small)
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Fixed a bug that could occasionally prevent the player from activating multiple skills simultaneously while attacking
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Lots of minor bug fixes and adjustments based on player feedback
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