May 2018 Update is out!
Faceposer, 3rd person animations and HL campaign improvements
Changes
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Added "Favourite this server" button to the bottom bar of the main menu when you are on a server
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Eye Poser and Finger Poser Tools can now be used on Effects
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Added vid_sound 1/0 to control sound recording of gm_video (Community Contribution)
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Bone manipulation will now properly affect hit boxes of Players and NPCs
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3rd person reload animations are now automatically stopped when switching weapons
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Updated default spawnlists: Portal 1, Builder and HL2: Characters categories, added Garry's Mod category. This only affects new players
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Updated some HL2 map icons to be more recognizable
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Changed Toolgun's holdtype from pistol to revolver to match the view model (Community Contribution)
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Bone manipulation now works properly on players
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Improved 3rd person crouching animations to better represent what happens in 1st person
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Medkit Weapon now heals up to max health properly, and lag compensates when used by players (Community Contribution)
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Slightly improved performance of player animations (Community Contribution)
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Updated language files
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Restored functionality of env_wind
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Fixed pick up HUD ( ammo, weapons, etc ) not working properly for some time after HL2 campaign loading screens
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Restored functionality of monster_mortar to fix a crash issue on a Half-Life Source map
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Fixed entities inside player clip brushes not being usable by +use for Half Life Source maps
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Fixed Paint Tool's reload not removing the duplicator entity modifiers (Community Contribution)
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Reduced lag with a very huge amount of Sandbox notifications
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Reduced probability of the game crashing when saving a dupe
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Fixed Half-Life: Source Scientists always having random skins
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Fixed Half-Life: Source Tentacles not dealing damage
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Half-Life: Source Headcrabs no longer break Half-Life 2 Headcrabs and vice versa
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You can now middle mouse click on a slider's knob to reset the slider to its default value
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Faceposer now has a quick filter feature, allowing to quickly search through flexes by name
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Context panel now properly clears itself when targeted entity becomes invalid
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Right clicking a model will no longer break the face on certain models like HWM TF2 models or Alyx
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Clear function of the Faceposer will now properly reset all values to their defaults, so faces are no longer broken
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Faceposer now supports 128 flexes not just 64
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The secondary presets (pictures) no longer occupy 3 rows if only 2 or even 1 row is populated
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Improved the flex list so that the text is not cut off on the bottom
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Flex names are now prettier
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Better placement of the orange ring around the face, so it is no longer in the stomach of certain TF2 models
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Added render.OverrideBlend (replaces render.OverrideBlendFunc)
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Added Entity.GetSequenceMovement
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Added Player.IsSprinting
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Added Vector.Div
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Added Angle.Div & Angle.__div
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Added Angle.Mul
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Added Angle.Add
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Added Angle.Sub
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Added serverlist.AddCurrentServerToFavorites
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Added CanAddServerToFavorites
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Added CreatePhysCollidesFromModel
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Added CNavLadder.GetTop
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Added CNavLadder.GetBottom
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Added CNavLadder.GetWidth
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Added PhysObj.ApplyTorqueCenter
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Added PhysObj.GetShadowPos
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Added PhysObj.GetShadowAngles
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Added PhysObj.GetVelocityAtPoint
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Added PhysObj.SetContents
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Added PhysObj.GetContents
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Added DNumSlider.GetDefaultValue
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Added DNumSlider.SetDefaultValue
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Added DNumSlider.ResetToDefaultValue
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Added navmesh.GetGroundHeight
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Added engine.TickCount
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Added file.Rename, same restrictions as file.Write/file.Open apply
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Added BLENDFUNC enums
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Added game.GetAmmoNPCDamage
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Added game.GetAmmoPlayerDamage
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Added game.GetAmmoForce
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Added game.GetAmmoDamageType
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Added ents.FindAlongRay
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Added TYPE_PHYSCOLLIDE enum
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Added PLAYERANIMEVENT_CANCEL_RELOAD enum
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Implemented DNumSlider.GetText
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Added support for BodyGroups in Sandbox NPC list
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Added ConVar support for plydmg, npcdmg and maxcarry keys of game.AddAmmoType
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Entity.DeleteOnRemove() can no longer remove players or the world
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Fixed a stack overflow in DListView
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Entity.IsRagdoll will attempt to return proper value when the entity is marked for deletion
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render.DrawSphere will no longer draws one less longitude step than specified
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game.CleanUpMap() will no longer crash on LZMA compressed maps
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Fixed util.DecalEx's scale arguments not working
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Fixed util.DecalEx using inverted normal for non brush entities
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Fixed game.AddDecal not precaching added decals resulting in util.DecalMaterial not working as expected in some cases
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Fixed util.DecalEx not working on entities with brush models
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Fixed util.Base64Encode output for 0 and 1 byte inputs
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Fixed Entity.GetAnimInfo not working at all
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Fixed Entity.SetGravity resetting on players when they use ladders
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Player.IsFullyAuthenticated no longer returns the player object in some cases
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Fixed prediction errors caused by using Player.SetHull(Ducked)
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Player.SetAmmo now has proper ammo typeID bounds check, as well as proper max ammo check (0-9999)
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Fixed calling Player.Spawn() on a player inside a vehicle putting the player in an invalid state where NPCs can't see them
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Entity.AddCallback will now error instead of silently failing when given not a function on its 2nd argument
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Vector/Angle.Mul and Div methods now have correct type checking and errors
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util.TableToJSON returns nil unless top-most element is an object or array
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file.Exists and file.IsDir will return false where it used to return nil
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ScriptedEntityType field will now work equally on all entity types
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Added better bounds checking to Entity:GetSequenceActivity
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GetCreator now returns NULL for no creator, instead of nil (Community Contribution)
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IsValid micro optimisation (Community Contribution)
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Improvements to Entity.GetKeyValues() - Vectors actually work now, added support for FIELD_SOUNDNAME and FIELD_EHANDLE
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FL_ANIMDUCKING is now used and set automatically
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Return type consistency for Player.TraceHullAttack, Player.GetObserverTarget, Player.GetRagdollEntity, NPC.GetBlockingEntity, NPC.GIve, Entity.GetRagdollOwner, they now return NULL entity where they used to return nil
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Better/Faster implementations of SortedPairs and similar functions (Community Contribution)
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PrintTable will no longer try to print the table its currently printing (Community Contribution)
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DNumberScratch decimal changes for the pop up window (Community Contribution)
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Added Entity Classname and Index to the "Changing collision rules within a callback is likely to cause crashes!" error message
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Updated .fgd files (for Hammer) to include GMod specific Sandbox key values
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Moved the Map and Source Engine Version text when console is open a bit down so it can be read
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Changed the default value of r_hunkalloclightmaps to 0
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GMPublish now works better with big addons
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Fixed a crash having to do with playing sounds
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Removed game/bin/sdk.fgd, as it was unused and contained non-existent/duplicate entities
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