Patch #3 is now live
Hi everyone!
Our third patch is now live for everyone - we hope this improves the experience significantly. If you're still having problems, please check out our Problem Solving FAQ, and make sure you let us know about any bugs you enocunter.
Here are the main points of improvements for this patch:
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Fixed the translocator portal and/or the player rarely getting attached to a moving object
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Fixed player camera sometimes getting tilted when dying while translocating
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Fixed player sometimes getting paged while dead
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Fixed bugs leading to inconsistent audio functionality
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Performance improvements
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Exploit fixes on several levels
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Dynamic grabbing thresholds for Oculus Touch input - should make both throwing and grabbing feel good
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Clarified level design for keycard at the end of Consignments
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Clarified routes into security room on Showroom
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Fixed lock on Enigma getting saved in an invalid state
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Clarified bookshelf puzzle design in Human Resources
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Fixed door state on Human Resources becoming broken when loading a save
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