Try the new patch early
Update: Now applied for everyone!
Hi gang!
We heard that we didn't squish bugs and squeeze performance enough for a lot of computers out there, so we've been at it some (a lot) more.
If you've been having issues and/or would like to help us beta test the upcoming patch, there is a branch called "open beta" for upcoming patches. Right now, this means v1022, which is going out as a patch to everyone as soon as we know it's stable.
Need help opting in? Here is a GUIDE.
Thank you all for being so darn nice to both us and each other! ♥
//Team Budget Cuts
Changes in Budget Cuts version 1022
Highlights:
- Fixed a bug where user Graphics settings were not properly saved
- Adjusted settings for "Fast" settings to render faster
- Added a new "Faster" graphics setting for lower-end graphics card
- Fixed an issue where the lower half of the screen would corrupt on "Fast" graphics settings
- Optimizations for lower-end hardware
- Fixes for cases where items would take too long to show up in Lost & Found on several levels
General fixes:
- Fixes for objects flickering
- Particles from edible items now have the correct visuals
- Improved VFX positioning when moving the portal close to your face
- Fixed unlocking sounds that were not obeying the appropriate volume sliders
- Fixed UV mapping for lamps
- Fixed sound priorities on some sounds that would sometimes not be heard
Genesis:
- Fixed a bug where pager messages could come in the wrong order after respawning
- Fixed a bug where the pager could get stuck on the elevator roof after dying in certain cases
- Fixed a bug that caused items or buildings to flicker in and out of existence
- Fixed roomba not having proper collision settings
Finding April:
- Performance optimizations
- Fixed graphical clipping issues
Showroom:
- Fixed lighting issues on pillars
- Relabeled confusing elevator sign
Human Resources:
- Improved material of the ceiling space
- Fixed collectible item being stuck inside a wall
- Fixed soundboard
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