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Patch 1.12

New Features and Improvements

• Added a warning dialog when a player accesses multiplayer with modified data. • Adjusted exploit handling for research during game initialization. • Adjusted exploit handling for hotkey-triggered commands. • Land AI will default to Air factories faster on non land maps. • AI will build units from factories that are outside its primary base radius. • AI platoons will loiter less and instead attempt to move to the best possible place to do damage. • The starting base locations will now generate less econ threat to the AI causing the AI to more aggressively target buildings outside the starting base locations. • The AI will more quickly respond to attrition, and retreat appropriately.

Fixes

• Fixed a potential crash encountered when entering the game summary screen with an AI present. • Fixed an issue where the AI could repeatedly queue the same unit (especially transports). • Cybran AI will now properly research naval walking.

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