Patch 1.14
Fixes
• Fixed a crash when performing a game save on Campaign mission 17, “Surface Tension”. • Fixed UI exploit allowing ACU duplication. • Fixed a skirmish/multiplayer crash when AI was attempting to use a Space Temple that had previously been destroyed. • Fix for AI hangup while targeting for Artillery and Tactical Missile Launchers at extreme range. • Fix to AI withholding resource reservations for construction units that have died. • Fix for AI factories getting stuck not building. • Fix for rare game crashes related to the AI resource manager.
Improvements
• Introducing the new advanced “AI Overlord”. • The AI Overlord can now direct multiple AIs in team-wide attacks and defenses against priority targets and threats (Easy AI will not participate in Overlord operations). • The AI Overlord can merge disparate AI platoons for game operations (Easy AI will not participate in merged platoons). • Added Main Menu buttons for viewing the ranked Leaderboards and the Global Chat Room. • AI can send and respond to distress calls from nearby AI allies. • AI can notify AI allies about priority threats such as Nukes and Artillery. • AI will now perform evasive maneuvering in close combat to mitigate damage from unguided munitions (micro). • AI will now redistribute excessive resources from the “Slush bucket” late game. • AI improvements in evaluating potential Landing Zones. • AI can now mix Experimentals with Conventional units into platoons on creation. • AI now considers mixed group strength when dispatching attack groups. • Added larger AI platoon sizes to accommodate mixed platoons. • AI will now build transports sufficient to handle extended mixed platoons. • Engineer platoons will now use Route threat checking when finding a place to build mass extractors. • Lowered Engineer extractor platoon threat threshold.
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