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Patch 1.21

New Features:

• Build mode can now be accessed while holding shift. • Added Safe and SafeMode command line options as a better alternative to resetting monitor resolution - Using one of these options will start the game at 1024x768@60hz in fullscreen and allow the player to change his options to something else after the game loads. • Added build mode hotkey for Cybran Mass Convertor. Removed Ctrl-M key mapping for old Cybran mass convert ability, which no longer exists and was causing a crash. • By popular request, reset Season 2 ELO ratings. • Quitting a game will stop the replay from recording immediately.

Fixes:

• Fix for targeting units under the influence of world forces (ie Magnetron). • Fix for units becoming unrepairable. • Partial fix for selected groups of units not all Teleporting or Jump Jetting when given the order. • Fix for Space Temple cooldown being activated even if the beacon was not placed. • Better handling for units getting stuck in a position when they try to reclaim something directly underneath them. • Fix for ACU/engineers going on a walkabout when trying to build something that overlaps with their current position. • Fix for some factories and engineers getting XP for killing things when they should not. • Fix for units colliding with terrain when boarding a carrier. • Fix for not adjusting a units health when it recieves a MaxHealth buff on non-DLC side. • You can no longer use the Magnet Pull, Magnet Push, or Pullinsmash ability while No Rush is active.

AI:

• Fixed up AI platoon templates. • Fix for AI platoon sizes. • Fix for AI platoons "dancing around". • The AI influence map decay rate for mobile units has been lowered. • Fix for AI building too many Mass Fabricators. • Adjusted how much mass a Mass Convertor adds to the AI's Resource Manager. • AI will only build 1 ProtoBrain. • AI will attack ACUs more in Assassination mode.

Known Issues/Under Investigation:

• Pre-1.21 Replays will not function with 1.21. • Teleporting/Jumpjetting group fix only partially implemented. • Memory Management and allocation optimizations. • Desynch related to VTOL aircraft.

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