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Patch 1.22

Features:

    + Greatly Improved AI handling of NoRush games.
    + Full fix for jumping/teleporting formations of units and only half of them getting the order.
    + Addition of the command line option /reverserightclickmode, which changes the default right-click action to move the selected group to a destination ignoring formation rules. Ctrl-right-click will force the group to use a formation while travelling.
    + Air units now move consistent speeds whether grouped or ungrouped.
    + Improved handling of Engineers/ACU when trying to reclaim things beneath them.
    + The Cybran ACU should no longer get stuck in an unrepairable state.
    + Artillery should once again be able to target things it has had LOS on, but not current radar.
    + Artillery can once again target structures under the Fog of War that you have had previous intel on.
    + Units that do not earn XP from combat are no longer able to consume awarded XP if they get the kill.
    + XP that was improperly awarded in the above case is now properly awarded to valid recipients.
    + Performance improvements by adjusting all buffs that are AoE buffs over time to Refresh instead of Replace.

Fixes:

Hotfix update 9/23: + Fixed a crash issue when triggering a skirmish save. + Fix for platoon positions being over terrain that is invalid for some units in the platoon. + Fix for replays ending when a player prematurely quits the game or loses connection. + Fix for circumventing the cost of the Bomb Bouncer's charge ability and the Illuminate Electroshock ability. + Fix for Cybran ACU not getting experience under certain circumstances. + Fix for Cybran build bots hanging around if an engineer dies while building something. + Fix for Colossus not having a teleport effect. + Fix for Rogue Nanite range for real this time.

AI:

    + Fixed an issue in the Noah Unit Cannon task.
    + Fix for 1 AI building so fast that it prevents other AIs from building at all.
    + AI will no longer try to create expansion bases while No Rush is active.
    + AI will build Nukes, Anti-Nukes, and units in the NUC, but they wont try to fire them while No Rush is active.
    + AI will build some experimental structures in expansion bases.
    + Hardened code for queuing build orders from the AI.
    + Improved AI expansion finding.
    + Fix for AI Nanites trying to repair things under construction.
    + Fix for AI building too many Rogue Nanites.
    + Fix for AI bases trying to include Mass extractors that the AI won’t build on.
    + AI will now look further for expansion bases to accommodate larger maps.
    + Fix for AI wasting tons of mass on nukes.
    + AIs will try not to step on each others’ expansion bases.
    + AI Engineers in expansion bases will not patrol as far away.
    + More AI econ tweaks.
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