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Patch 1.20 Pt. 1

New Features:

  • Added AI Custom Options menu to allow fine control of each AI's Core Strategy, Build Speed, Resource Income, Veterancy, Intel, and Target preference.
  • The pre-order maps Emerald Crater, Iskellian Coast, QAI Prototype Facility, Seraphim VII Site, and Weddell Isle are now available to play for all players.
  • Added a Cybran Mass Convertor structure, unlocked via the research tree.
  • Added “No Artillery Structures” to game exclusions list.
  • Added "No Mass Conversion" to game exclusions list.
  • Added shield range ring indicators both during placement and on mouse-over.
  • Added factional shield coloring, and quicker impact effects to improve overall visibility and feedback.
  • Added a keybind to turn the UI and all associated in-game clutter on and off for screenshots and movies: Ctrl-U.
  • Updated the current ranked season to season 2.

Balance:

  • Increased Mass Convert cost to 2500e and income to 250m.
  • Increased Mass Convert cooldown to 10 seconds.
  • Killing enemy units will now generate 25% less Research.
  • Illuminate Rogue Nanites heal decreased to 5,000. Was 10,000.
  • Illuminate ACU Shield health decreased to 12,000. Was 15,000.
  • Illuminate ACU Teleport, Damage, Rogue Nanites and Personal Shield upgrades each increased by 1 RP.
  • Illuminate Rogue Nanite's range increased from 10 to 15.
  • Cybran Battleship range decreased to 90. Was 115.
  • Cybran Kraken health and damage increased by 50%. Weapons no longer prefer unique targets.
  • AI veterancy cheat buff is now an increased vet rate, rather than free levels.
  • Illuminate Point Defense cost increased to 200m/440e. Was 190m/420e.
  • UEF P-Shield health increased to 600. Was 400.
  • Nuke cost increased to 1000m/4000e for each projectile. Was 750m/3000e.
  • Mobile units that are hunkered will no longer be affected by the magnetron.

Fixes:

  • Fix for being able to assist an engineer assisting a factory and bypassing the build speed reduction.
  • Fix for being able to have UEF Pgens assist an engineer assisting a factory and bypassing the build speed reduction.
  • Fix for being able to have UEF Pgens assist an engineer assisting a factory and bypassing the range check.
  • Fix for AI not sending early attacks.
  • Fix for Air units not accepting multiple destruction part meshes in their blueprints.
  • Fix for AI ACU going back and forth when there are enemies nearby.
  • Fix for AI not using the Noah Unit Cannon.
  • Fix for units getting strung out along cliffs.
  • Fix for units that have queued move orders pathing weird after using an ability.
  • Fix for beam weapons not turning off when units were loaded onto transports.
  • Fix for Hover units not triggering properly when killed.
  • Fix for UEF Long Range Artillery not being able to fire at their upgraded max range.
  • Fixed Sonar Radius buffs to work like Intel Radius buffs.
  • Units that are dropped from a transport will no longer infinitely loop their move ambient sound.
  • Fix for AI units trying to climb hills.
  • Fix for UI-based ACU duplication exploits.
  • Fix for replay files not closing properly under rare circumstances.
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