Patch 1.20 Pt. 1
New Features:
- Added AI Custom Options menu to allow fine control of each AI's Core Strategy, Build Speed, Resource Income, Veterancy, Intel, and Target preference.
- The pre-order maps Emerald Crater, Iskellian Coast, QAI Prototype Facility, Seraphim VII Site, and Weddell Isle are now available to play for all players.
- Added a Cybran Mass Convertor structure, unlocked via the research tree.
- Added “No Artillery Structures” to game exclusions list.
- Added "No Mass Conversion" to game exclusions list.
- Added shield range ring indicators both during placement and on mouse-over.
- Added factional shield coloring, and quicker impact effects to improve overall visibility and feedback.
- Added a keybind to turn the UI and all associated in-game clutter on and off for screenshots and movies: Ctrl-U.
- Updated the current ranked season to season 2.
Balance:
- Increased Mass Convert cost to 2500e and income to 250m.
- Increased Mass Convert cooldown to 10 seconds.
- Killing enemy units will now generate 25% less Research.
- Illuminate Rogue Nanites heal decreased to 5,000. Was 10,000.
- Illuminate ACU Shield health decreased to 12,000. Was 15,000.
- Illuminate ACU Teleport, Damage, Rogue Nanites and Personal Shield upgrades each increased by 1 RP.
- Illuminate Rogue Nanite's range increased from 10 to 15.
- Cybran Battleship range decreased to 90. Was 115.
- Cybran Kraken health and damage increased by 50%. Weapons no longer prefer unique targets.
- AI veterancy cheat buff is now an increased vet rate, rather than free levels.
- Illuminate Point Defense cost increased to 200m/440e. Was 190m/420e.
- UEF P-Shield health increased to 600. Was 400.
- Nuke cost increased to 1000m/4000e for each projectile. Was 750m/3000e.
- Mobile units that are hunkered will no longer be affected by the magnetron.
Fixes:
- Fix for being able to assist an engineer assisting a factory and bypassing the build speed reduction.
- Fix for being able to have UEF Pgens assist an engineer assisting a factory and bypassing the build speed reduction.
- Fix for being able to have UEF Pgens assist an engineer assisting a factory and bypassing the range check.
- Fix for AI not sending early attacks.
- Fix for Air units not accepting multiple destruction part meshes in their blueprints.
- Fix for AI ACU going back and forth when there are enemies nearby.
- Fix for AI not using the Noah Unit Cannon.
- Fix for units getting strung out along cliffs.
- Fix for units that have queued move orders pathing weird after using an ability.
- Fix for beam weapons not turning off when units were loaded onto transports.
- Fix for Hover units not triggering properly when killed.
- Fix for UEF Long Range Artillery not being able to fire at their upgraded max range.
- Fixed Sonar Radius buffs to work like Intel Radius buffs.
- Units that are dropped from a transport will no longer infinitely loop their move ambient sound.
- Fix for AI units trying to climb hills.
- Fix for UI-based ACU duplication exploits.
- Fix for replay files not closing properly under rare circumstances.
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