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Patch 1.20 Pt. 2

Fixes (continued):

  • Fix for Platoon position being on unpathable terrain and screwing everything up for the AI.
  • Fix for units being teleported when dropped from a transport over invalid terrain.
  • Fix for the wrong leader being selected for Air units.
  • Fix for GPNav group leader selection. Agents are eligible to be the group leader only if they are close enough.
  • Fix for units that have queued move orders pathing weird after using an ability.
  • Fixed resources getting refunded for units that have completed building and are cancelled with the stop command.
  • Fix for units getting stuck against walls if they started out moving via steering only (no flow field).
  • Fix for naval units not receiving commands outside the playable rectangle.
  • Fix for some air units in a group slowing way down.
  • Fix for crash when issuing guard on the ground.
  • Fixed a version number crash when loading a saved skirmish game.
  • Fix for crash when loading a save game while a unit is jumping.
  • You can no longer send air units through an enemy Space temple beacon.

Improvements:

  • When we buff a unit's max health we now set the units health percentage to the same as it was before the buff was applied.
  • Removed the visual effect on other units from the Bodaboom and Universal Colossus to improve performance.
  • Increased Bodaboom buff check time to 8 seconds and Universal Colossus to 6 seconds to improve performance.
  • Changed the Bodaboom range circle to match the Bodaboom's buff range.
  • Attempting to join a game when you have modified files and the host does not (or vice-versa) will fail with a warning message. This is true for joining through the game browser or by receiving an invite.
  • We now disable collisions on units while they are in a transport.
  • All Air to Ground and Ground to Air projectiles will no longer collide with each other.
  • Units that die while jump jetting will fall like air units.
  • Anti-Nukes will now show the proper Available/Max numbers when you hover over the build AntiNuke button.
  • Made path requests NOT immediately reset from cost stamp collisions.
  • If you lose and have a human ally that is still alive, you can no longer hear sounds from enemies under the Fog of War and can no longer see decals created under the Fog of War.
  • We no longer remove units from their group when issuing ability commands (except in special cases).
  • GPNav now allocates all the memory it will require for Integration Fields at the start of the game to improve performance.
  • Jump jetting units will now adjust their flying height to avoid colliding with terrain.
  • Reduced the effect ambient sounds have on the game's framerate.
  • Improved 'should dodge' logic so if your push class is less than, then you should dodge.
  • Improved 'pass through walls' handling so battleships don't get pushed onto the shore.
  • If a unit cannot move as fast as the group, then the unit's speed bonus max is 15% instead of 50%.
  • Fixed air units group speed calc, so its not just the leader speed.. its the speed vote, just like land units.
  • Illuminate Flare effect updated. Now less expensive, added an on ground impact effect.
  • UEF Disruptor Station Activation Effects. Bigger for better player feedback.
  • Illuminate Electroshock beam and impact adjustments.
  • Illuminate Radar Overdrive, added activation effect.
  • All faction scaffolding effect LOD adjustments. Better player feedback at further LOD range.
  • Tri-armor buff effect. Now better looking and less expensive.
  • Reclaim, Capture, Repair, Build effect LOD adjustment. Better player feedback at further LOD range.
  • All Faction Unit destroy LOD adjustments. Better player feedback at further LOD range.
  • Experimental Unit weapon effect LOD adjustments. Better player feedback at further LOD range.
  • LOD update on unit upgrade, build bonus, overcharge, mass convert and hunker. Better player feedback at further LOD range.
  • Changed text for shield restrictions to imply structures only.
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