Deathstate Update 1.20
Lessons of the Grand Grimoire
Deathstate 1.20 is now LIVE! Thank you to everyone who assisted with the beta testing.
Major Features:
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Magic system revamped.
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Redesigned many Relics to be more interesting and effective.
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Greatly improved Laser and Mortar weapons.
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Overall balance tweaks with the goal of increasing the number of viable builds at higher difficulty levels.
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Added 2 new unique enemies and several new items.
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Added a new beneficial potion.
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Magic Globe pickups will now drop from enemies.
Minor Features:
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Fixed text blurriness caused by filters. Text should always be crisp now.
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Corners should be a bit less sticky when moving your character.
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Standing over an organ or item now displays its name.
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Reduced the intensity of some screen overlay effects.
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Added Large health globes that drop rarely.
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Merchants appear more frequently.
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Several inhabitants of the final world have new Desecration abilities. Watch out!
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Insanity Emissaries are now more... interesting.
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Added new possible map layouts to most worlds.
Tweaks and Bug Fixes:
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Nerfed Reverse Damage effects. They now stop healing after X heals, and only heal 1 tick per impact instead of being full damage mirror.
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Most "Slow Fire" effects (including the Aggravating Brain) now cause your bullets to pierce 3 enemies.
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Lasers have better stacking with many organs and weapons.
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Fixed various rendering bugs with lasers.
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All weapons now benefit The Eye character, even lasers.
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Reduced the Eye's base damage stat because lasers are much more powerful now (the Eye's actual damage output was not reduced).
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The Embalmer can make good use of mortar weapons now.
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The Eye and The Embalmer have new activated abilities.
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Ice weapon slow and freeze effects occur more often.
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Bubble damage is now improved by Ice Boost stat.
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Forges and Altars now continue to appear even after their unlocks are earned. They will drop random weapons and organs respectively.
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Fixed circumstances that could cause Forges or Altars to not appear or become exceptionally rare.
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Improved the damage scaling on Entropy DoTs.
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Made confusion heart particles on the player more apparent.
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Gambling Merchants now have a cap on how much they can charge.
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Nerfed Otylosh the Fleshbeast and Amon Morax the Demon on Desecration 2+
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Slightly increased the world time limit on Maze of Ix, Carcassus and Grave of Time.
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Slightly increased the world time limit on Desecration 1 and above.
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Slightly REDUCED the world time limit on the final world.
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Slightly nerfed several enemies in the Temple of Qit on Desecration 0 to make the difficulty more in-line with the Fortress of Torment for new players.
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Yellowed Eel Guts have new stats.
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You can now dismiss messages more quickly (such as item stat popups).
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You must now press a specific key to skip cutscenes, instead of Any Key. Maybe you won’t accidentally skip half of the cutscenes anymore!
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Fixed a bug that caused the player to sometimes dodge right instead of the intended dodge direction.
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Fixed a bug that caused the confusion debuff to apply even if you dodge through a succubus heart bullet.
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Fixed a bug where Insanity progress unlocks did not always unlock. This should work retroactively.
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Fixed a bug where Prince Ziggur would not unlock in the bestiary. This is not retroactive.
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Fixed a display bug that caused the player to flicker between poses sometimes when firing.
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Fixed some issues with music sometimes stopping/starting/changing unpredictably after bosses die.
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Fixed the level music volume increasing after desecrating.
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Fixed an issue where lazy Grimoires would take too long to pick new targets when the player has a slowed fire rate.
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Fixed "best win speed" stat sometimes resetting.
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Once you’ve played insanity or desecrated a few times, the “warning” messages will cease to appear. You know what you’ve done!
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You can no longer pick up items while dying. Because you're dying.
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Added Zeralith to the credits for seriously exceptional Community QA work.
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Tentatively fixed Xbox One controller issues.
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Many other bug fixes based on Community bug reports. Thank you!
Magic Revamp Details:
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MP no longer regenerates passively, it only regenerates when you deal damage. The regeneration rate scales with damage dealt. * Cooldowns on most abilities and relics greatly reduced. As long as you have the MP, you can usually use them again within seconds. This makes high-MP builds much more interesting.
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The MP Regen stat is much more effective.
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All organs granting Max MP and MP Regen stats were improved.
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Organs that previously reduced Max MP now reduce MP Regen instead. It's no longer possible for your abilities to become unusable.
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