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Beta Branch Updates: 3/22

Greetings Captains!

We've just pushed out a hotfix to our beta branch for you to play with should you choose. Several aspects of the game have changed, so it may feel a bit different at first.

  • Navigation is now divided up into Easy/Medium/Hard nodes which will determine the difficulty of encounters you run into.
  • In-game traveling vendors have been added into the Nav Map as well.
  • Encounters with choices will offer different rewards on Easy/Medium/Hard difficulties.
  • Most kits have stronger equivalent kits that you can find and use.
  • Walls being destroyed now can spawn a small particle that may damage your crew or enemies, and will start to explode more as a ship gets weaker.
  • Certain ship walls will consistently stay in their raised state for an improved ship display.
  • Many vendors have had their inventories updated, and a Droid Merchant has been added.
  • Plenty of bug fixes

As we extend out the content for the next phase of the game and update our in-game balance, we'd like to get your feedback on several items:

  • Do any weapons/kits feel super overpowered or underpowered?
  • Do any parts of the game just feel weird or confusing?
  • Is there any specific encounter you'd like to see improvement on?
  • Are you noticing slowdowns in any particular areas?

Cheers, Warballoon

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