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Version 1.2.2 released

New campaign, more workshop integration and much more, see full list of changes:

CHALLENGES

  • New "Freeman Chronicles" mini campaign with 3 new challenges.
  • Rearranged challenge select screen, now challenges are grouped by campaign.
  • In Mining Station Alpha challenge, traders come more frequently, and there is an extra Driller Bot.
  • In Starport Atlantis challenge, you now get an extra Carrier Bot and Biologist at the start, but no Workers. Also you get no food traders anymore.
  • In Frozen cage challenge, you only need to survive for 15 days now.
  • Rocks in the Dark Moon challenge now have the same color as the surface.
  • Fixed issue when loading strings from campaign challenges.
  • Fixed welfare objective in challenges.

GENERAL

  • New music track.
  • Added vsync option to settings menu.
  • Fixed issue with resources in storage sometimes not being selectable.

WORKSHOP INTEGRATION

  • New buttons in the settings and challenges screens that open the workshop with the right filters, in order to download new languages or challenges.
  • Languages and challenges now refresh automatically when subscribing to new items from the workshop without restarting the game.

CHALLENGE CREATION

  • New things that can be done in challenges:
    • Specify a restricted set of specializations that come in colonist ships.
    • Specify the size of a building to be built as an objective in a challenge.
    • Specify a particular type of colonist or bot to build as objective.
    • Prevent workers from mining.
    • Change the frequency of trading ships.
    • Change the color of the planet's rocks.
    • Change the Sun, Environment Map and Backdrops.
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