STEAMB

Меню

Dishonored 2 - Game Update 2

Please find the patch notes below on what you can expect in this newest update.

FEATURES

  • Added new mode: ----->Custom Difficulties ​
  • ​Added Mission restart / Mission Select ----->Mission restart available from pause menu and result screen

PC FIXES

​​

  • Fixed a bug where Switching off the V-Sync for the second time set the ​FPS Limiter to 30 instead of 60 by default ​
  • Fixed a bug where changing the settings from TXAA to FXAA and not applying the change made the TXAA Sharpness turn to 1 instead of its previous value ​
  • Fixed a bug where turning off TXAA Anti-aliasing does not visually disable TXAA Sharpness slider ​
  • Fixed a bug where the changes made to V-Sync were reverted to the previous setting when turning on then cancelling ​
  • Fixed bug where the volumetric lightning is not turned on by default at launch if it was set to off on a previous version and it can't be turned on manually anymore ​
  • Fixed a bug where the "Fog Quality" setting is set back to low after restarting the game ​
  • Fixed a bug where Keyboard/mouse shortcut UI could show up during possession & keyhole peeking ​
  • Fixed a bug where Emily’s feet can be seen floating during the throne room cutscene with high FOV settings ​
  • Fixed a bug where the Low Chaos Sokolov epilogue slide will have black windows if Volumetric Lighting is off ​
  • Fixed a bug where the screen post processing persists in Ansel mode

GENERAL FIXES

  • ​Fixed various crashes ​
  • Fixed various save issues ​
  • Fixed various localization issues ​
  • Fixed various rendering issues ​
  • Fixed various audio issues ​
  • Fixed various collision issues ​
  • Fixed various UI issues and added new UI for Game Update 2 ​
  • Fixed a bug where the player will instantly die if he possess a Gravehound ​
  • Fixed a bug where a "8" could appear on the screen ​
  • Fixed the LOD of the watchtower ​
  • Fixed a bug where walking down stairs while a wolfhound runs up would cause the hound to bounce backwards ​
  • Fixed a bug where pickpocketing Jindosh's pistol may cause him to throw nothing during combat ​
  • Fixed an audio issue while loading save games ​
  • Fixed a bug where NPCs can suddenly be seen standing during the recover from ragdoll animation ​
  • Fixed a bug where Far Reach pulling a guard that is mantling will have no effect on the guard ​
  • Fixed a bug where NPCs can be involuntarily dropped from a choke, causing their AI to break ​
  • Fixed a bug where making a quick save behind a NPC while using controller configuration C would cause the player to choke the NPC instead of creating a save ​
  • Crushing an unconscious enemy in the safe door will no longer count as both lethal and nonlethal in the stats page ​
  • Fixed a bug where using Domino and Shadow Walk in combination will kill Hypatia without her ever transforming into Grim Alex ​
  • Fixed a bug where the awareness feedback is triggered again when loading a save made after NPCs gained attention ​
  • Fixed a bug where performing slide tackles or ground kicks on NPCs in moving elevators causes them to float or fall through ​
  • Fixed a bug where the witches will idle if the player exits and re-enters a hideout during upgraded Bend Time ​
  • Fixed a bug where guards that see a door opened by a possessed NPC ask who opened it ​
  • Fixed a bug where the facial animation was not launched during key target assassinations ​
  • Fixed a bug where a Sleeping Overseer may face the chair upon waking up despite knowing where the player is ​
  • When sprint and lean mode are set to "hold", the change is now reflected in the tutorials ​
  • No awareness is now used for corpses spotted ​
  • Fixed a bug where Clockwork Soldiers were triggering a Snap Reaction when player is undetected ​
  • Fixed a bug where causing an explosion during Stop Time can stretch out and break NPC models ​
  • Fixed a bug where the gameplay thread was not updated every frame and can miss input ​
  • Fixed a bug where physic objects go active when using the Spyglass although they're far from the player ​
  • Fixed a bug where NPC heads do not appear on screen when picked up and cannot be thrown ​
  • Fixed a bug where Guard NPC heads with helmets have unnatural physics when beheaded and thrown ​
  • Deactivated Redirective Blink when swimming up/down ​
  • Fixed a bug where the player can choke an NPC from very far away if they pull them with Far Reach while Bend Time is active ​
  • Fixed a bug where the player is able to duplicate items by Far Reach pulling and picking up at the same time ​
  • Fixed a bug where the Guard by Ramsey disappears shortly then returns ignoring the player when attacked from above ​
  • Fixed a bug where the player could fall OOW when exiting a rat tunnel ​
  • Fixed a bug where Past Stilton does not alert to the player properly after he panics once ​
  • Fixed a bug where the game will black screen if the player dies during the transition to Long Day in Dunwall: Streets ​
  • Fixed a bug where the player may become control locked and see OOW if they use the Timepiece and a key hole at the same time ​
  • Fixed a bug where the player will fall OOW if they use the Timepiece during a kill move ​
  • Prevented the player from grappling the crossbow in Edge of the World to avoid a weird retargeting if the player is far from the door or blocked by a collision ​
  • Fixed a bug where the Gravehound skull can sometimes go through walls/ground when killed ​
  • Fixed a bug where the amount of available traits is incorrect when replacing a trait during a craft by the same trait ​
  • Fixed a bug where the Watchtower red light projector flare was drawn behind environment elements ​
  • Fixed a render issue on Corvo during character selection ​
  • Fixed a bug where a bright light during transition in time remains if the Timepiece is used to interrupt picking up a corpse ​
  • Fixed a bug where the effects of the Dust Storm can be seen inside the Silvergraph Studio ​
  • Fixed a bug where the living highlight sometime stutters when using Dark Vision ​
  • Crafted Bonecharm list is now sorted ​
  • Fixed a bug where Doppelgangers will instantly despawn on particular spots ​
  • Fixed a bug where using Shadow Walk takedowns on Meagan and Sokolov will have the wrong animations ​
  • Fixed a bug causing the watchtower’s position to reset ​
  • Fixed a bug where the FOV changes during jump or sprint ​
  • Fixed a bug where walking with a possessed NPC into water doesn't count as a kill ​
  • Fixed a bug where the player's weapon is automatically switched when restoring health using the D-pad ​
  • Fixed a bug where the Weapon Wheel was not slowing the duration of Bend Time ​
  • Fixed a bug where Catfall is triggered when using Far Reach after vaulting into water ​
  • Fixed a bug where enemies are still active after the player has killed them right before using the Timepiece ​
  • Fixed a bug where the player is unable to switch quick select items using D-pad while the Health Elixir prompt appears ​
  • Fixed a bug where the game terminates while entering connected standby at the end of mission cutscenes ​
  • Fixed a bug where returning to the initial interactive screen via established user sign out while in active control areas will not present the Main Menu Load Screen ​
  • Fixed a bug where the NPCs are ejected in the air after being shot with a sleep dart ​
  • Fixed a bug where the player can fall from a great height onto the cliffs and survive ​
  • Fixed a misaligned animation for an Adrenaline kill ​
  • Fixed a bug where the player was able to fly if they Far Reach pull and picked up a whale oil tank at the same time ​
  • Fixed a bug where Far Reach pulling NPCs then assassinating them near edges pulls the player over the edge ​
  • Fixed a bug where NPCs are unable to be pulled with Far Reach while they are falling asleep from a sleep dart ​
  • Fixed a bug where canceling Far Reach mid pull drops the body or object that the player is holding ​
  • Fixed a bug where the Doppelganger appears in a T-pose when the player summons her ​
  • Fixed a bug where Redirective Blink does not affect sitting or cowering NPCs ​
  • Fixed a bug where jumping after using a jump Blink will cause the cooldown of Blink to return ​
  • Fixed a bug where changing the resolution or display mode can break the rendering as if everything was rendered twice ​
  • Fixed a bug where speakers don't play any announcements ​
  • Fixed a bug where the player can view the Adrenaline/Blood thirst meter while looking through a keyhole ​
  • Fixed a bug where exiting Pause Menu, Weapons Wheel, or Journal while holding The Dealer targeting or Piercing Insult charged shot auto fires ​
  • Fixed a bug where player may become control locked and see out of world if they use the Timepiece and key hole at same time ​
  • Fixed a bug where with 5 traits of the Bonecharm "Strong Arms"; no longer possible to grab an NPC since it's instantly choked ​
  • Fixed a bug where the player can repeatedly initiate a combat choke on Grim Alex with no prior actions required ​
  • Fixed a bug in Medium difficulty where Health Regeneration is set to Limited by default ​
  • Fixed a bug where NPCs could be put into walls when using Doppleganger Swap during a corpse throw ​
  • Fixed a bug where choking any NPC then immediately pushing them off may cause the chokehold audio to persist ​
  • Fixed a bug where the UI Post Process isn't blurred in Pause Menu ​
  • Fixed a bug where Player's hands have a broken texture in some spots during a dust storm ​
  • Fixed a bug where striped shadow lines can be seen on Outsider and other NPCs ​
  • Fixed a big offset in animation during a drop assassination on the Clockwork ​
  • Fixed a bug where throwing a bottle at Mindy's head after completing her quest breaks her model and can lag the game ​
  • Fixed an occlusion issue outside Jessamine's hidden chamber ​
  • Fixed an occlusion issue across from Galvani's apartment ​
  • Fixed a hole in Addermire building during carriage ride scene ​
  • Fixed too loud footsteps SFX ​
  • Fixed the marker "investigate about Sokolov" which was misplaced ​
  • Fixed a bug where after looting unconscious Paolo player may kill Paolo and loot him again for a second Risky Parry Bonecharm ​
  • Fixed a bug where picking up the rune in the flooded basement awards 1 coin in no powers instead of 200 coins ​
  • The Outsider and Jessamine are no longer factored in the Global Kill Ratio ​
  • Outsider Shrines are no longer factored in the Global Kill Ratio on the Current Stats Screen ​
  • Meagan is no longer factored in the player’s Global Kill Ratio on the Playthrough Stats Screen ​
  • Delilah is no longer counted towards the player’s Global Kill Count each time she appears ​
  • Unkillable NPCs are no longer factored in the Global Kill and Global Non-Lethal Ratios on the Stats screen ​
  • Fixed a bug where the player may never transition to the Epilogue if they chose to take the secret passage to the Throne Room ​
  • Fixed a bug where black Occlusion walls are visible around Jindosh's mansion when red buttons are pressed consecutively ​
  • Fixed a bug where the player may be prevented from finishing the Non-Lethal resolution cinematic if a witch or a Gravehound interrupts the scene​
Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения