Dishonored 2 - Game Update 1
The Dishonored 2 PC Free Update featuring New Game Plus is now available.
Recommended drivers: NVIDIA driver 375.95 http://www.nvidia.com/download/driverResults.aspx/111026/en-us We have identified an issue with drivers 375.70 & 375.86 unique to Dishonored 2 which impacts performance. If not already, we strongly advise updating to driver 375.95.
AMD driver 16.11.4 http://support.amd.com/en-us/download/desktop/previous/detail?os=Windows%2010%20-%2064&rev=16.11.4
NEW GAME PLUS
- Added New Game Plus
PC
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Fixed a bug where Switching off the V-Sync for the second time sets the FPS Limiter to 30 instead of 60 by default
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Fixed a bug where changing the settings from TXAA to FXAA and not applying the change makes the TXAA Sharpness turn to 1 instead of its previous value
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Fixed various crashes to desktop
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Game now runs on Phenom processor
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Fixed physics step variation limitation
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PC Load screens - the mouse cursor is now hidden - can press any key to continue
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Fixed Triple Buffering description text to match the option
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Fixed various bugs releated to PC Visuals Options
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Improved input management when the game runs at 120fps, during bendtime or slowmo
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Fixed a bug where plugging and unplugging controller after game has launched locks controls until either the controller button or Alt Tab is used
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Improved Ansel integration
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Fixed a bug where the resolution of the timepiece's preview keeps changing when opening a menu while playing with the adaptive resolution and FXAA
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Fixed a bug where the cursor was misplaced during greater blood thirst
General
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Fixed spiritual pool and strong arm bone charms not working correctly
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Fixed a bug where audio persist after chocking and pushing away an NPC
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Fixed a bug where Delilah was misplaced during the second part of the intro
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Fixed some clipping issues
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Tweaked some animations
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Fixed some lighing issues
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Fixed cases where sounds were cut
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Fixed a bug where Audiograph subtitles did not pause with the voice over
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Fixed a case where placeholder images were incorrectly replacing Save thumbnails
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Fixed a bug where changing the Audio Setting from Default to English would remove VO and Subtitles from NPCs
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Added auditory feedback for selecting the "No" option on a confirmation screen
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Fixed a bug incorrectly attributing to the player when an NPC accidentally falls into the water
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Fixed a bug where the Clockwork Soldiers' vision lights do not despawn when the head is destroyed during stop time
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Fixed a bug on harder difficulties, where player can waste mana potions with the Auto Use Mana Elixirs options
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Updated flee distance for burning venom
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Fixed a bug where Delilah ending cutscene was interrupted without any reason and blocked the player
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Fixed a bug where mana still regenerates when player has Witch's Skin bonecharm equipped
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Fixed the Vengeance bonecharm that was not giving the player adrenaline when taking melee damage
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Fixed a bug when player cures Hypatia before she transforms and talks to her at the same time causing both cutscenes to be skipped
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Fixed a bug where NPC falls to the floor dead while being choked near Wall of Light
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Fixed a bug where the Baffling Shade upgrade affects other Doppelganger clones
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Fixed a bug where mana bar regeneration breaks when using Void Armor bonecharm with Corrupted Trait Restorative Glimmer
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Fixed a bug where player can't consume health potion when unconscious or about to be killed
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Fixed a bug where Jindosh cannot be interacted with if player dominos doppelganger and Jindosh when in chair
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Spiritual Fortune bonecharm - removed delay for mana regeneration when its effect occurs
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Fixed a bug where Display Tutorial Notifications also turns on/off the on screen Jindosh Lock Combination
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Fixed a bug where the monologue of "A Crack in the Slab" could turn black after a couple of seconds
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Void Rapture doesn't affect Breanna now
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Updated the Savage Scream corrupted bonecharm trait description
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Fixed a bug where Leech Cuts bonecharm gives health when striking Clockworks with 0 damage
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Fixed a bug where Clockworks will go into full alert and count a detection against the player through collision when damaged by grenades or drop assasinated
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Fixed a bug where dead bodies can damage breakables without velocity
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Fixed a crash when player engages Clockwork Solider and Witches in the hallway of the security room
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Fixed a bug where NPCs can suddenly be seen standing during the recover from ragdoll animation
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Fixed a bug where the player was able to stun NPCs through walls
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Guards body now cast shadow when player carry it around
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Fixed a bug where Male elites/veterans have displaced pistols if attacked by bloodflies after being alerted
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Fixed a bug where killing multiple NPCs using upgraded Windblast near a Wall of Light causes audio distortion
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Fixed a bug where NPC killed by environmental fire while being choked or thrown cannot be carried
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Fixed a dirty frame during the mine reload
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Removed equip animation and swarm distraction on nestkeeper
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Fixed a bug where the player could not slide until the crossbow was reloaded
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Fixed choke sound when curing Hypatia
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Fixed a bug where Grim Alex could get stuck on a counter after being Windblasted
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Fixed a bug where Delilah has broken pathing if player shoots her while stealthed
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Fixed a bug where unconscious bodies do not take damage from part of the electric rail
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Fixed a bug where guards in photo lab have inconsistent and delayed alert behavior
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Mana regen rate is now faster when a mana potion is used
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Added a slowmo at the end of the bloodthirsty double kill
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Fixed a bug where the sword could damage NPCs during the preparation animation of focused attack
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Corrupted bonecharm effect of Electrical Burst increases the range of stun mines instead of decreasing
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Fixed a bug where Far Reach pulling an NPC then assassinating them pushes the NPC extremely far away
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Awareness marker are only displayed within 25m from the player
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Fixed a bug where Souvenirs does not require the Syringe to be unlocked
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Fixed a bug causing "Ghost Between the Cogs" not to unlock
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Fixed a bug where using the Heart while Delilah is on the throne will break the ghost playthrough
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Good Doctor - Fixed a bug where the Player cannot talk to Meagan after all objectives are completed
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DTTE - Witch on bridge now reacts to her friend being killed
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Fixed bug where Game over was triggered when sleep darting Sokolov after Save/Load
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Fixed splashscreen shader for unusual resolutions
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Fixed some shadow/light pops in the machine room
AI
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Fixed a bug where guards spotted and attacked player through elevator shaft walls in hard difficulty
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Fixed a bug where a Guard NPC will begin to flee after killing Hatter NPC
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Fixed the Leech Cuts black bonecharm that was fully healing the player when killing an unconscious NPC
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Fixed a bug where Cilvilians have delayed response after player was in combat with Overseers
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Fixed a bug where Clockwork soldiers becomed stuck in table while stepping off
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Added distance to panic when a Civilian see a corpse
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Fixed a bug where possessing Breanna as she teleports caused her to lose AI and turn invisible
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Fixed a bug where NPC stop moving when they are too far from the player
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Fixed a bug where choking and dropping a guard on an Upper Aventa Ledge will cause him to run OOW
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Fixed a bug on Good Doctor where Meagan may not talk to the player preventing completion of the level
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Fixed a bug where throwing a conscious NPC through a window does not alert nearby guards
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Fixed a bug where player falls to the ground below after loading a save made standing on a watchtower
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Fixed a bug where hitting Delilah with multiple grenade explosions causes her to never return from her teleport or to return not immortal
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Fixed a bug where immolated howler wouldn't stop speaking
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Fixed a bug where a clockwork soldier was locked in place after loading
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Fixed a bug where a rewired Clockwork Soldier who loses an arm during combat with NPCs will become hostile to the player again
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Fixed a bug where NPCs do not react to headless clockwork soldiers unless attacked
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Fixed a bug where Delilah clones don't fight back
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Fixed some issues with the gravehound skull
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Fixed some issues with the wolfhound
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Fixed a crash while the witches are fighting the Grand Guard
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Fixed a bug to prevent NPCs getting stuck when exiting possession
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Fixed a bug where the render of the black elements in the background of the credits video looks bad
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Fixed a bug where witches could teleport to same location
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Fixed a bug where a NPC can accidentally fall into the water while chasing the player.
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Fixed hair rendering being too dark
PLAYER
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Fixed a bug where the player can be executed by an NPC as he uses a health elixir and dies with health above 0
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Fixed a bug where players may experience their sliding and crouching animations playing at half speed after loading a save
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Fixed a bug where the sprint blur remained on screen
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Fixed some camera issues
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Fixed a bug where the player is missing arms when loading a save created while swimming
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Right hand is now displayed if you jump in water while holding Focus attack
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Fixed a bug where choking any NPC then immediately pushing them away may cause the chokehold audio to persist
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Fixed a bug where the player couldn't switch equipment when the current one is being unequipped while blocking
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Fixed a bug allowing player to push NPC OOW through certain walls
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Fixed a bug where the Dealer upgrade was depending on control settings
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Fixed a bug where Corvo's Crossbow Masterwork The Dealer creates unretrievable bolts on multitarget hits
POWERS
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Doppelganger can now be spawned on stairs
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Fixed a bug where canceling far reach mid-pull will reset the cool down
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Fixes on the Possession and Bend time Combo
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It's now possible to combine double fatality and Far Reach
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Fixed a bug where Mesmerize can despawn instantly and act improperly when used in an elevator
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Fixed a bug where the player cannot use Transposition on a Doppelganger summoned during Stop Time
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Player is now teleported back to his start position when possession is cancelled
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Fixed a bug where fall damage can be cancelled through Far Reach
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Doppelganger timer is not reset when started anymore
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Fixed a bug when using Doppelganger or Mesmerize on certain objects can cause them to spawn underground
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Fixed a bug where the player can be killed by explosion damage when possessing a corpse
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Possessed rats and bloodflies now take damage from electric rails
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Fixed a bug where witches can be possessed while teleporting
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Fixed a bug where possessed NPCs always turned unconscious when unpossessed after a Save/Load
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Fixed a bug where casting Possession on a Civilian at start of a level caused him to lose VO
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Fixed some rat swarm issues
SAVES
- Fixed various issues related to Save/Load
UI
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Fixed a bug where HUD was visible during keyhole
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Fixed a bug where Bloodthirst Fatality prompt is given while carrying body parts or a body
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Fixed a bug where no tasks were displayed in journal in hide mode when the objectives contains a parallel with one active branch
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Update abbreviations for Hours, Minutes, Seconds for time played Stats / Statistics / Results in certain languages
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Fixed a bug where HUD displayed equipment was wrong when switching ammo types while blocking
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Grenade cooking gauge is now hidden when using the spyglass
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Added lean/sprint toggle options in the menu
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Fixed a bug when loading a day1 patch save with a build including the power wheel filter feature makes the powers/weapons hidden by default
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Fixed the trademark symbol next to Game Time in the Statistics menu Spanish
Thanks for your support!
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