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Patch Notes: 1.2.0-Beta2 BETA

New patch in the Beta Branch. If there are no issues then I'll set the page live tomorrow (along with a more detailed description of the features!)

This patch adds Factions to multiplayer and decorative flags all players.

EDIT: Patch 1.2.0-Beta2 fixes a couple of bugs. Scroll for changes

Flags

You can now make flags! All players will be assigned a random flag when they join a game, and can edit their flags. You can even place decorative flags in lots that you own.

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Players in chat and in diplomacy screen have their flags shown, making it easier to tell them apart. Furthermore, you can click on flags on the map to bring up a player's diplomacy window directly.

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Factions

You can now form Factions in multiplayer! There are two kinds of factions - Unified Factions (players share income) and Bloc Factions (players don't).

Factions act as a group of allied players, except they all appear with the same colour and flag on the map. Members can be assigned three ranks (member, trustee and leader).

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VERSION: 1.2.0-Beta2 - 23/06/18

  • [Bugfix] - You can now repair faction owned lots
  • [Bugfix] - Stat bonuses due to faction owned control points are now correctly applied
  • [Bugfix] - Removed the OP_ALLIANCE_DEL console message
  • [Bugfix] - Control Point Goons now speak to faction members if the control point is owned by the faction

VERSION: 1.2.0-Beta1

  • [Major Feature] - Added Player Factions
    • Flags have their own flag and colour, any members will use the faction's colour and flag.
    • There are 2 kinds of factions: Bloc Factions (basically a big alliance), and Unified Factions (big alliance that shares all net investment income).
    • Factions are a seperate political entity. If you join a faction you are no longer independent - the faction is responsible for your diplomacy. If you are a leader or trustee of the faction you can engage in diplomacy on behalf of the faction
    • Factions have 3 ranks - members, trustees and leaders.
      • Members cannot engage in diplomacy, except to vote on peace deals, send money or show respect.
      • Trustees can engage in diplomacy, edit the flag, invite/kick members.
      • Leaders can appoint Trustees and more Leaders. Leaders can also kick trustees
    • Joining a faction voids any alliances you currently have, as well as protections and warnings.
    • Factions can have allies, protect players, issue warnings, etc, just like normal players can.
    • Members of a faction are like allies, and can do all the stuff that allies can do (such as co-op missions, respawning on bases, storing vehicles in bases, etc)
    • Showing Respect increases the AI opinion of your faction, allowing you to form alliances between the AI and your faction
    • A Factions reputation is equal to the reputation of the member with the highest reputation - if a faction has two members, one with 25 rep and one with 5 rep then the faction will have 25 rep.
    • A Factions aggression is equal to the aggression of the member with the highest aggression - if a faction has two members, one with 25 aggr and one with 5 aggr then the faction will have 25 aggr.
    • Factions will have the yesman cheat enabled if any of the constituant players have yesman enabled
    • AI factions will only join player factions if you have yesman enabled. They will do thier normal AI behaviour if part of a faction.
    • If you capture a control point, then it comes under control of the faction and all faction members get the bonuses
  • [Misc] - You can no longer invite offline players into alliances
  • [Misc] - Fixed some issues with the flag editor, added a bit of polish
  • [Bugfix] - Fixed flag not appearing for a player that has just hotjoined onto a server
  • [Bugfix] - Fixed equipment (hats, armour) not appearing for a player that has just hotjoined onto a server

VERSION: 1.1.7

  • [Misc] - If textures are set to high, then flags will be rasterised at double resolution (400x240).
  • [Misc] - Doubled flag element resolution for several elements (mainly emblems with stars + layers with diagonal pieces)

VERSION: 1.1.6

  • [Major Feature] - Added Flags!
    • Players and AI factions now have flags. These appear on the map when you select a lot they control and these are displayed next to player names in chat, popup banners and the player list.
    • Your "spawn flag" in your bases will now display your flag
    • You can now place a variety of flags decoratively in the world. The flag that is displayed will change to whoever occupies the lot and will change if a lot changes hands
    • Flags you can place: 2 hanging banner types that can be used on streetlight poles
    • 1x2 hanging, 2x3 hanging, 4x6 hanging
    • 1x1 horizontal, 2x1.5 horizontal, 3x2 horizontal, 6x4 horizontal
  • [Feature] - Added a Flag Generator. You can make flags by placing different elements and emblems as layers ontop of a background
    • Have 41 elements to choose from, as well as 25 emblems
    • Flag Layers can be moved around and coloured
    • Flags can appear either hoizontally or hanging vertically.
    • Emblems on the flag can individually be set to always be vertical when the flag is hanging
    • Flags can be hanged in "left-canton" mode, for situations where you want to correctly hang the flag (eg US Flag, Aus/Nz flags, etc)
    • Players & AI Factions are assigned a random flag when the game is started
    • This is moddable up the wazzo. You can add more flag layers/emblems by defining a mods/YOUR_MOD/textures/flags/flaglayers.txt and throwing in some textures. This won't change the client's checksum, multiplayer clients with different mod-flags are able to play together (uninstalled flag parts won't be visible, but MP sessions will work). If players have the same mod-flag-parts installed they will able to see them.
  • [Misc] - Added a "Sending money does not increase relations" message to the "send money" screen
  • [Misc] - Near Radius is now shown with a yellow line (for industrial lots with *_NEAR settings, such as the Sawmill, etc)
  • [Misc] - Commercial Radius is now shown with a yellow line (for Commercial Lots)
  • [Bugfix] - Fixed many instances of blocks dropping the wrong items.
  • [Bugfix] - Removing a multi-block block should now give the drop item if you are removing it from not the multiblock's origin block.
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