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Patch Notes: Version 1.0.26 - Boats and Hovercraft Pacth (Part 2) is Live

The boats patch is here and live in the default branch! I've added two buildings where you can get them: A marina and a hovercraft shop. Both of these are Commercial buildings that sell Vehicles, so they won't compete with existing buildings on your map.

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The Marina, a spawn place for Boats

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Hovercraft Shop, a spawn place for Hovercrafts

I've also added canals that can be built from the roads menu. These will have crash barriers automatically placed if adjacent to a road lot, otherwise they will have a simple concrete retaining wall. You can use these to make water paths to your bases (so you can boat into/out of your base), or perhaps to make an artificial river network. Its up to you!

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Finally I've reduced the cost of bulldozing water and underground stuff.

VERSION: 1.0.26 - 21/12/2017

  • [Feature] - Added a Marina building! This spawns boats, and has a NPC where you can buy them
  • [Feature] - Added a Hovercraft shop! This spawns hovercrafts, and has a NPC where you can buy them. Stealing a hovercraft
  • [Feature] - You can now build canals! Canals are Sea lots. When you build a canal concrete walls are automatically applied to the edges of the canal. If it is bordering a road lot then the kind of wall you see in RNG maps will appear
  • [Modding] - Added a NOCANALBARRIER flag for LotPack items. If a canal is touching this lot then a concrete barrier will NOT be created. Useful for creating docks in lotpacks!
  • [Misc] - Placed a Marina and a Hovercraft Shop in the tutorial
  • [Misc] - Created a "Vehicles" business type. Marinas and Hovercraft Shops are vehicles stores
  • [Misc] - Stealing Vehicles from Vehicles and Goods shops is now a crime (Vehicle Theft)
  • [Misc] - Bulldoze costs reduced
  • [Misc] - Water costs reduced by 90%
  • [Misc] - Boats made a bit faster
  • [Misc] - Hovercrafts have had their air resistance reduced, making them faster and drifty-er
  • [Misc] - Hovercraft boost speed increased
  • [Misc] - Hovercraft hitbox made a bit smaller
  • [Misc] - Both Boats and Hovercrafts shift to/from forwards to backwards modes faster
  • [Misc] - The Schemer's skin now has a neck

VERSION: 1.0.25 - 18/12/2017

  • [Feature] - BOATS! Added a Boat that can be driven!
  • [Feature] - HOVERCRAFTS! Added a Hovercraft vehicle that can also be driven! This also has a Boost and a Jump mechanic, so you can hover your way out of water onto land and climb some of the terrain in a hills area.
    • Hold JUMP to jump in a hovercraft
    • Hold SPRINT to boost
    • Hovercrafts have a boost bar
    • Hovercrafts will draw the two players inside of them! If you are holding a weapon it will show you wielding the item
    • Hovercrafts SPAWN at sea bandit bases (assuming your map was created in 1.0.19 or later)! They appear in the section up the stairs.
  • [Feature] - When a player, a bandit or an NPC is brandishing a loaded weapon they will hold it straight forward. When you/they are reloading, or they have no target, it is held at their side.
  • [Feature] - Added a sprint bar
  • [Misc] - Construction items can no longer be used while in a vehicle
  • [Misc] - Default "go down" button for helicopters is now the crouch key (instead of the meta key)
  • [Bugfix?] - "Async Geometry Upload" is now disabled by default as it is suspected that its causing stability issues on some machines
  • [Modding] - Added getSprintKeyDown() and getCrouchKeyDown() methods for PlayerEntity
  • [Bugfix] - Fixed water physics not applying rotations to buoyancy points, meaning that physics got weird for vehicles in water
  • [Bugfix] - Fix for vehicles launching across the map in multiplayer
  • [Bugfix] - Converting captured Bandit Bases to bases no longer costs an arm and a leg
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