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Turok 2 | Patch 3.0 | Patch Notes

Turok 2: Seeds of Evil has been updated

Improvements:

  • Fixed a destructible wall that had a different texture from the rest of the wall in the River of Souls stage.

  • (Steam Deck) Fixed an issue where the Chat Message function worked improperly.

  • Fixed an issue where a placeholder was displayed in session’s chat instead of the actual username.

  • Fixed an issue where improperly displayed team colors were displayed when the player dies in multiplayer matches.

  • Fixed an issue where opponent Team Chats could be seen while playing inside a Playfab session in Multiplayer.

  • (Nintendo Switch) Fixed an issue where the option menu failed to be displayed under certain circumstances.

  • Fixed an issue where players were unable to navigate on scoreboard as long as the scoreboard is open by only one user in splitscreen.

  • Fixed an issue where holding 'Display Scoreboard' opens and closes the scoreboard repeatedly.

  • (GOG) Fixed an issue where the player was unable to create a Playfab session on multiplayer games.

  • Fixed an issue where the weapon in hand can disappear in certain parts of the game.

  • Fixed flickering issues in the death spot after respawning and not moving in (PC) City5, (N64) Bullseye, Caverns and Lair of Oblivion maps.

  • Fixed flickering issues when players are jumping or standing still in multiplayer matches.

  • Fixed issues where string text is displayed on the Scoreboard on Last Turok Standing game mode in Multiplayer.

  • (Cross-Platform) Fixed an issue where users are unable to see each other in lobbies when one user is on Steam and the other user is on a console.

  • (Nintendo Switch) Fixed an issue where a yellow border was displayed before the opening Iguana Entertainment cutscene begins to play.

  • Fixed an issue where corrupted texture was briefly displayed after selecting a difficulty for the first time after launching the game.

  • (Nintendo Switch) Fixed an issue where the title resumes even if the user is still in Pause menu when docking/undocking the Nintendo Switch. 

  • (Nintendo Switch) Fixed an issue where a corrupted texture is briefly displayed after selecting a save for the first time after launching the title.

  • Fixed an issue where the weapons are clipping through walls and objects on multiple locations.

  • (PC) Fixed an issue where the HUD presents corruption when specific settings are selected.

  • Fixed an issue where teams were not shown properly in multiplayer matches.

  • (PlayStation 4) Fixed an issue where the game randomly crashed when using the Firestorm Cannon in the Raptor Fest game mode.

  • Fixed an issue where the Cerebral Bore fails to automatically switch to the next weapon when the weapon runs out of ammunition in multiplayer. 

  • Fixed an issue where ping could return negative values in LAN lobbies. 

  • Fixed an issue where the scoreboard displayed players kill number in ascending order instead of descending order.

  • Fixed an issue where flickering shadows are present near the first Warp Portal in Port of Adia: The Village.

  • Other graphical and general multiplayer problems have been addressed.

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