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Zombasite patch 1.023

This huge patch improves graphics a lot by adding shadow mapping, adds Steam cloud support, increases performance quite a bit, fixes several crashes, and fixes a ton of other more minor issues (more than 200 changes).

1.023 change list:

  • added shadow mapping

  • added Steam Cloud support

  • fixed a possible crash when loading if build a level and then free the level before the end of the game setup

  • hopefully fixed a crash in generateBlendedTileGeometry

  • fixed a possible multiplayer crash if have lots of entity deletes since last message (only developer testing modes?)

  • fixed an infinite loop related to explosion traps and cave ins (Mandark)

  • fixed a crash in ResourceSystem::freeNextResource (I triggered it in the editor, but it might be random crash in many other places)

  • fixed a crash in Quest::switchCombatants when a purge happens during switch (probably rare in real games)

  • fixed a crash when a player leaves a multiplayer game and then a monster damaged by that player tries to reference the player's clan

  • fixed a crash if X the entire window while in multiplayer game

  • fixed a way multiplayer game maps could be out of sync in multiplayer (hella)

  • fixed never dropping legendary rings, jewelry, or necklaces (Destro*)

  • now if load game and the main monster of a quest is in a secret level shift to it somewhere more reasonable - this can happen if I change the layout of the worlds and what used to be a normal level ends up being a secret level after the layout shift (Wayne)

  • now on load if monster level and quest level doesn't match for some reason (most likely because world layout changed) fix quest level (Varkon)

  • now if an actor clan loads and is based in an area that no longer exists it will be moved to a valid location

  • now if load game and the main monster of a quest is in an invalid location shift to it somewhere more reasonable - this can happen if I change the layout of the worlds and what used to be a normal level ends up being a secret level after the layout shift (Mandark)

  • now non-player critical hits are 1.5X instead of 2X

  • difficulty damage mult now applies to projectile, radius projectile, direct damage, and status effects

  • added a few more safeguards to prevent corrupting character

  • safe guarded another place in save code to prevent corruption

  • now postpone building collision grid until models are loaded (should prevent a bunch of hitches)

  • removed lightIndexes being a local array in renderSurface (test went from 54.3 to 56.7 fps, 4.4%)

  • made getTileObject caching work better (test went from 57.8 to 58.9 fps, 1.9%)

  • no longer cull each surface separately (now per entity) (test went from 48.3 to 49.0 fps, 1.5%)

  • now cull minimap blips better (test went from 57.7 to 65.4 fps, 13.3%)

  • culled some more minimap blips better (test went from 69.2 to 71.5 fps, 3.3%)

  • cull tiles a little better now (test went from 71.4 to 71.9 fps, 0.7% - also simplifies code a bit)

  • cache model matrix instead of just angle (test went from 78.4 to 79.8 fps, 1.8%)

  • now some ResourceHandles marked as temporary and they don't go through add/remove user (test went from 78.4 to 79.4 fps, 1.3%)

  • no longer add lights from models (old feature) (test went from 78.9 to 79.4 fps, 0.6%)

  • optimized bindTexture slightly (test went from 79.4 to 80.0 fps, 0.8%)

  • sped up a bunch of getDatabaseEntry calls in CovenantBase (didn't test speed, too erratic)

  • changed a couple dynamic_cast to static_cast (test went from 79.0 to 80.3 fps, 1.6%)

  • sped up getting instigatorQuestDatabaseEntry (test went from 55.4 to 55.8 fps, 0.7%)

  • sped up creating world map a little bit

  • made status effect texture precache a little smarter

  • entire clan is no longer active if some of them are raiding another clan (Destro*)

  • fixed not being able to move guard locations (Zomb)

  • now enemies attacking a monster that gets demonic control cast on them stop attacking (BlastProcessing)

  • fixed clan door armor values

  • NPCs that have Savage Strike will now use it way less (teleport too powerful) (Varkon)

  • doubled MonsterSpawnChanceMult on several quests

  • now when immovable entities (torches, etc) spawn they will push any other entity out of the way (fixes some collision issues) (Varkon/Excellion)

  • now if a monster kills your nemesis that monster will become your new nemesis

  • fixed secrets being easy to see on maps

  • now when right clicking to attack and happen to be highlighting a non-attackable object it will try to target the next nearest attackable thing

  • now NPCs in clans that are hurt will not sleep so that they regenerate/heal (fixes several issues)

  • decreased Thaden lightning blessing DamageMultPhysical from 0.5 to 0.2

  • now hurt NPCs more likely to roam around during activities (also more likely to heal at healthstone) (rainbow)

  • fixed system control not saving/loading correctly sometimes

  • now MonsterCausedTrouble taunts are time limited like MonsterRandomTaunt taunts (Castruccio)

  • no longer add level modifiers if the monsters they would add can't be added

  • now on a new world, expedition points are brought up to 0 if below (Bluddy)

  • increased BaseTornadoChance from 0.03 to 0.05

  • increased ModifiedNumberMultChests from 4.0 to 8.0 for mining level modifier (Orc Schism)

  • added cursed resistance item modifiers

  • can now buy an entire stack of items by pressing ctrl when buying (Doesn't Learn From Mistakes)

  • fixed a targeting issue with skills like heal not being able to target player if previously has another valid target (Fulano)

  • Earthquake, Darkness, and Fog machines can now start uprisings (Bluddy)

  • now allow MoraleChangeWhenHurtNoEnemy to go below 0 (NPCs should run away from things like fires better) (rainbow)

  • NPCs now start with random XP within their current level

  • fixed a bunch of status effects getting applied as permanent monster enhancements but then disappearing quickly (Destro*)

  • now demon gates are limited to spawning demons

  • now zombie gates are limited to spawning zombies

  • decreased monster Fleet of Foot bonuses by 20% (Bluddy)

  • decreased monster Power Burn enhancement by 20% (Bluddy)

  • Torva Shaman fire aura now only buffs friends (Bluddy)

  • fixed a problem on some gates/dungeon entrances not showing correct quest info (Varkon)

  • fixed gates to unknown destinations showing the destination name

  • fixed xp listed in quest text not taking into account world modifiers that change it (usually pacing modifiers) (Nyithra)

  • fixed beam attack not passing along which skill was doing damage (was probably causing several beam related problems) (Varkon)

  • fixed Strength calculation on status effects

  • fixed wisps being able to buff themselves (probably fixes other monsters doing similar things)

  • now clan will always be destroyed if drop to 0 members for whatever reason (Dungeon Explorer Lan)

  • fixed particles not using combined surfaces like they were supposed to

  • fixed liquids not triggering multiple times correctly

  • triggers now more consistently do something (Dragonface)

  • now quest items that aren't needed but are picked up are removed instead of dropping back to ground

  • now skills like Whirlwind can't hit enemies that you can't see (Dragonface)

  • flying entities no longer trigger ground traps

  • mutated NPCs can no longer be infected (Bluddy)

  • now projectiles show explosions even if hitting a neutral or allied entity (even if they won't do any damage)

  • now monster resistance/imbue enhancements get some resistance added (instead of just a multiplier)

  • fixed several faction reputation issues

  • decreased cast time debuff on monster taunts from 0.25 to 0.2 (Fulano)

  • now areas can have desired monster types (was only archetypes)

  • now can cast most projectiles at enemies that character can't technically see (it will still likely hit the sight blocking obstacle though)

  • some monsters can now open doors

  • now doors will automatically close after a few seconds if a monster/NPC opens them

  • fire thrower fire can now hit objects

  • now ambushers get an attack/defense bonus for 10 seconds

  • now renegades get a 10% reduction in attribute requirements for items

  • now monsters get a 25% reduction in attribute requirements for items

  • now keep monsters away from gates a little better (Boink)

  • shifted reaver unholy strike passive from cold damage to weapon damage (eliotno3)

  • now monsters have to be able to see victim to do a melee attack (Destro*)

  • made god retaliation more extreme

  • NPCs are more likely to join in a fight if someone they dislike is fighting (join fight against them)

  • now if a monster is purged (too many entities), put original position instead of current position on respawn list

  • flying/hovering monsters can now fly over barrels and chests

  • can now switch bags where one is inside the other (Fulano)

  • item skills no longer affects stand still stuff

  • boosted Herbology resistances, mana regen, and health regen (ricmadeira)

  • now initial monster hate is the faction reputation (Fulano)

  • now starting hate scales with level better (so similar at low and high levels)

  • decreased MaxDamagePercentTakenAtOnce from 0.75 to 0.7 for Lucky mutation

  • decreased ParasiteGroundAcid chances from 0.25 to 0.2

  • decreased SpawnChance of liches from 2.0 to 1.5

  • fixed collision size of large dungeon stone block with brazier on top

  • doubled amount of money dropped from Pirate treasure map chest

  • now damaging a gargoyle statue causes noise like damaging a door

  • increased StatueHitDurabilityMult from 7.0 to 10.0

  • increased gargoyle/statue armor bonus from 10 to 25

  • decreased spawn chance of zombie dark elves by 50%

  • monster wars now cause more problems

  • player NPCs and summons are now less likely to break dangerous objects (hella)

  • fixed bounty hunters not changing levels correctly (Giri)

  • made battles get constant flow of reinforcements so much more interesting

  • improved wander pathfinding quite a bit

  • decreased chances of renegades randomly popping up (without direct cause and not at start of world)

  • greatly increased chances of uprisings from gate quests

  • quests from gate quests no longer sync level/seed (means they can spawn in different levels from gate)

  • fixed some quest dontEndNearPlayer issues

  • fixed game trying to donate an item if you moved a vendor item into the bottom left normal slot (Fulano)

  • fixed a couple bulletin board issues with not near/only near npc quest things

  • improved quest level syncing when the world is really large

  • now item skills can hit dead monsters

  • now attack that does no damage but enemy is dead counts as a success

  • assassins and scouts can now teleport back to target level if they leave it for some reason

  • decreased fairy light height from 128.0 to 64.0

  • made "only on armor" text colored consistenly like "only on weapon"

  • fixed normal maps on 4 of 5 naga/naga priest variants

  • force shadow mapping on Zombasite (just first time on old configs)

  • now add a green # to a level name to denote that another player is in that level (hella)

  • changed green * in front of player name to a green # to show in your level

  • no longer show symbol in front of your player name to show that you are in the same level as yourself

  • zombies are now marked correcly to not be able to be zombified (again) (blightfang)

  • sconces on wall no longer have collision

  • fixed skeletons not drawing alpha, normal, or specular maps correctly (Bluddy)

  • now other players names are green so a little easier to tell them apart from NPCs (hella)

  • npcs with bows (or wands in Din's Legacy) now use bow attack instead of melee attack with range

  • fixed getting multiple clan doors sometimes (Fulano)

  • no longer show help text on fading out objects (like clan doors)

  • fixed mouse buttons above 3 not registering correctly without also moving the mouse (Mandark)

  • fixed non left/right mouse click not working correctly when moving

  • changed setUseTextureAlpha to correctly be per texture unit

  • added tag_chest to healthstone so effects target a reasonable place

  • rewored champion skill text a little to be more clear what it affects (Destro)

  • fixed another way that blocks like bridges wouldn't get set up correctly (Fulano)

  • made transition to idle animation a little smoother

  • fixed not showing correct skin when using a unique item (the fix won't work until game is run for the 2nd time with new patch) (hella)

  • added character options to character exports (Destro*)

  • added destroyed effects to monster traps

  • changed select gold amount in trade menus to have separate gold, silver, and copper input boxes

  • scale changes on entities is now animated (Bluddy)

  • added normal/spec maps to gargoyles

  • made acid more visible behind objects (Throwback)

  • fixed some transparent entity sorting issues (Mandark)

  • changed yellow crystal effect so looks less like yellow elite effect (Orc Schism) (Fulano)

  • Block skill text now includes effect when you block an attack (mothbones)

  • now when highlight a blip on world map that blip is drawn last (fixes duplicate problems)

  • fixed highlighting entity blips with quests available or solved and blip is a priority

  • made blue and purple gates the correct color on minimap

  • fixed gates not updating their exact location on minimap correctly (fixes another duplicate problem)

  • added buy stack tip

  • minimap now shows blips farther out especially in town where you have full map (Destro*)

  • pressing ctrl no longer cancels player actions except attacking and moving

  • fixed duplicate scout word in scout killed message

  • fixed it so don't get 2 quests to kill a newly zombified NPC

  • objects in the way alpha out a little farther now

  • made skills with additional (instead of mult) of stunning blow, critical hit, crushing blow, and deep wounds more clear

  • fixed vbulletin character export having extra color commands that don't get parsed correctly

  • fixed animation issue with destroyed statues (trying to share model with normal killed monsters)

  • now rain puts out campfires instead of destroying them

  • whirlwind and other similar melee skills no longer hit untargetable objects (like oil on ground)

  • fixed not getting any hit sounds when hitting a statue (twitch.tv/ninja)

  • now random object size and rotation are consistent across save/load

  • now when a health bar blinks it doesn't blink out all of the way

  • stuck door/chest message no longer goes to event message queue

  • fixed bulletin board getting status effects

  • fixed skeletons not being visible while "hidden"

  • fixed followers on lurker, plague bringer, zombie plaguebringer, zombie dark elf, and zombielord

  • fixed noisy/quiet level not working correctly with monster idle sounds

  • now fire throwers, shadows, death knights, stalkers, imps, and screes taunt less (since this list is bigger, taunting as a whole will go down some)

  • now torvas, orcs, and dark elves taunt more

  • no longer get xp for finding direct neighbor of starting town

  • added special anim to all monsters in bestiary and added theme music

  • added a loot filter (can specify min rarity items to show) (Sephumbra and probably many others over the years)

  • added 7 more unique chests from Patreon

  • added description to shared life status effect

  • now in-game health bars will blink for player and allies when have low health

  • added description to pierce status effect

  • added light to elemental totems

  • increased fire elemental and towers light

  • fixed yucca tree not fading out correctly

  • simplified set item text so text on set items is a good bit shorter

  • added Mandark's Direia Tribute Britches (Patreon item) (Mandark)

  • added Mandark’s Tower Tribute Bow (item from Patreon) (Mandark)

  • a permanently broken item will no longer show as a better item (green plus)

  • fixed 1 lever type that was inconsistent and showing object type (Varkon)

  • added god pissed message when an evil god retaliates

  • fixed shadow options

  • now auto pickup bonus XP objects

  • fixed skipping salvage message if a repeat of a recent salvage message (Dragonface)

  • now get xp if pull a lever and it disarms a trap (should cover other similar ways)

  • no longer add an enemy that is too far away, fixes a few issues like retreating with a dot and then taunting the player for running (Fulano)

  • biggest accomplishment is now a completed quest not necessarily a solved quest

  • now win screen tells you quests completed instead of quests solved

  • now NPCs and members of other clans can count as most impressive kill

  • made it so more text could be displayed per line on win screen

  • made bronze, silver, and gold chests more consistently use their effects

  • last event line no longer draws in larger font if that will make it go off the edge of the screen (Crisses)

  • renamed achievement of destroying 100 clans from Destroyer to Clan Destroyer (Fulano)

  • fixed another reference to warriorSwipe6.swp

  • fixed teleport sounds not always playing when gating

  • fixed some missing punctuation in war quest text

  • added description to Mana Shield status effect

  • fixed life steal proc description indent/wrapping issue (also a few other similar descriptions)

  • fixed some old references to ships that somehow have survived (Castruccio)

  • fixed bad wording in replacement unique quest text (Dragonface)

  • changed save version to 228

  • changed PROTOCOL_VERSION to 84

  • fixed a contention issue in AreaResource::getTileObject

  • changed setProgramEnvParameter4fv vector parm to const

  • cleaned up LightingSystem::getLightData

  • cleaned up generate2dGeometry a little (one text goes through)

  • now on vertex/fragment errors just print rest of problem line

  • separated DamageType and SourceType

  • added No Replacements button in editor UI to make adding things like grass safer

  • updated donation lists from Patreon

  • can now set DontSave on user var definitions to override it already being set to Save

  • updated copyright date

  • fixed font tool not compiling correctly

  • made font tool smart enough to automatically bump up texture size if too small for all characters (milithien)

  • added cheat_repairAll to make my life easier :)

  • added cheat_playtestTeleport - teleports around every few seconds to stress test lots of different things

  • moved isInsideTownWalls from Game to World

  • fixed some issues with cheat_completeAllQuests

  • added showLevelGeneration debug command

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