Release date set! Blackfaun Patch 0.9.1
Blackfaun patch 0.9.1 is now live! Check out the full patch notes below:
GENERAL
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Release! We’re excited to announce that Blackfaun will move to full retail release on October, 26th! Tell your friends! ːsteamhappyː
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Massive thanks to all of our Early Access supporters, we couldn't have done it without you!
OTHER
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Lowered the amount of orbs that Genesis spawns to be relative to his current hit points.
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Raised the Faun’s base projectile speed.
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Reduced the projectile speed of the Withered Effigy.
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Increased the damage over time effect on the Toxic Rod.
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Increased the radius of the Mana Burst slightly.
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Removed the ability to activate the Sprint ability while channeling a beam weapon.
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Increased player starting health on Easy and Normal modes.
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Added a delay to the portal activation after defeating a boss in the Duskhaven Sanctuary.
BUG FIXES
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Fixed an issue that prevented Dacian’s Spyglass from detecting if it scored a hit or not.
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Fixed an issue preventing some animations from playing in the recap screen.
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Fixed an issue that sometimes caused the game to crash when fighting Elora.
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Fixed an issue that prevented the game from remembering screen resolution and fullscreen settings.
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Removed controller prompts when playing with the keyboard and mouse.
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Adjusted Lyrewolf pathing to fix some miscellaneous issues.
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Fixed some environment collider objects in Lyrewood Vale.
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Fixed Goblin Totem projectile height.
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Fixed an issue that caused some Court of Thorns map tiles to spawn improperly.
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Fixed some issues that prevented the game from reloading when using “Play again” after death.
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Fixed an issue that sometimes caused the game to crash when opening a golden chest.
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Fixed an issue that sometimes caused the game to crash when encountering the Relic Guardian.
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Fixed an issue that sometimes caused the game to crash when encountering Lai’ruhn Maga.
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Increased performance overall on all platforms.
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Fixed an issue with texture loading on the Mac platform.
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Fixed an issue that caused the Artemis Parry Mana Burst to be too close to the player.
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Cleaned up Iron Phantasm’s animations.
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Cleaned up Genesis, Pestilence, Dread, and Wonder animations.
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Cleaned up the Faun’s boss dialog animations.
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Fixed an issue that allowed the player to attack a boss during boss conversations.
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Fixed an issue where certain UI effects would improperly play during the loading sequence.
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Fixed an issue with Pan’s starting weapon hitting offscreen enemies.
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