Content Patch 0.2
New map
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Every building model has been replaced.
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Every building now have interiors and can be entered.
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New interior models has been added.
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New environment models has been added.
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Improwed graphics lighting and shadows.
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Multiplayer mode is temporary disabled.
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The game no longer uses terrain system, insteed terrain is created from 3D tiles.
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New door and gate system.
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Players can destroy doors.
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Players now can spawn inside buildings.
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Buildings now turn invisible when player goes inside or behind it.
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Players can see inside buildings if they are near a window.
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Military zone's has been removed.
Items
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A lot of the new items and weapons has been added.
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Available items now highlighted when mouse cursor is over it.
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Items now can be picked up with left mouse click.
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Item spawn point's have been reworked.
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Food and drink item's don't disapear when consumed.
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Food and drink now can spawn empty.
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Zombies can no longer drop items.
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Firearms spawn's are more rare.
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Firearms usually spawn with ammo.
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Militiary grade weapons don't have spawn point's.
Animation
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Most of the player attack animations has been replaced.
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Tiredness animation added.
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Shaking animation added.
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Eating, drinking animation added.
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Animations now blended with other animation states.
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Added hip movement to player character.
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Added animation to trees and bushes.
Gameplay
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In single player mode death is permanent and Player's can't respawn on the same map.
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Player melee combat has been reworked.
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Survival aspect of the game has been reworked.
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Warmth system added, players lose Warmth during night and when raining.
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Food's and drink's now give points back over time, not instantly.
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Player can consume maximum three food at the same time.
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New type of food's can restore health, stamina and warmth points.
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Medkit's has been removed.
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Bandages no longer give Health point back.
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Now players instantly die if hunger, drink or warmth drops to zero.
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Rain system has been added.
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Craft system has been adjusted.
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Some player abilityes has been adjusted.
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Player inventory size has been reduced.
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Item's, zombie's, car's, server time and weather now saved between session's.
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Firearm bullet spread has been removed.
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Firearm stats now incrases it's damage.
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Zombies no longer have the ability to sprint.
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Some zombies spawn with faster movement speed.
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Some zombies now have bigger vision range than others.
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Zombie health and damage has been incrased.
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Zombie's now flinch when they receive damage.
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Zombie attack detection has been reworked, now it's based on animation's.
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Item collision adjustment, item's can't push players or zombies anymore.
UI
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On player death a more accurate message has been added.
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Indicator for digestive system has been added on the inventory page.
Sound
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Sound effect has been added for crafting, drinking, eating, fighting, etc.
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Some ambient sounds has been added.
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Zombie scream frequency has been reduced.
Bug fix
- fixed graphics bug when changing game resolution.
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