UPDATE 0.715
Welcome, lords and ladies of KINGDOMS! Today is Friday and bug fixes are here! First of, a BIG thanks to all the players for participation in bug-reporting! You're doing a really great job here - with each report (and a fix as result of this report) the game will get better, smoother and more enjoyable - that's what we all want, right?:) So be free to use bug reporting button - f11! Now to the fixes:
- The first important fix is the fix for 16Gb RAM systems - I know that many of you with 16Gb RAM had crashes and memory leak issues. I really hope, that we've finally made it and this annoying issue is fixed. Important!!! Please, if you have 16Gb RAM and had crashes - leave your feedback about new 0.715 version of Kingdoms. If crashes will be still there, please leave a Bug report in game community with full PC specs - this will help other players in perspective.
- Bears and wolves attack fix. Because of glitched animation transition animals attacked with crazy speed, causing endless problems fighting them. Now it's fixed - wolf can't kill you in 1 second literally anymore. Also, I've tweaked some pathfinding issue during the combat, i.e. bear and wolf were too close to the player when attacking, creating a mess + overall pathfinding is more accurate. The rest of the fixes follow:
CHANGES
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New death animations for AI were added;
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Global reputation parameter was added to inventory window;
FIXES
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Reduced memory usage on systems with 16Gb RAM;
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Fixed issue when wolves killed settler too quick;
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AI body spawn system was tweaked in order to use less RAM when calculating both mesh and texture;
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Fixed issue when settlers die animation didn't work properly sometimes, especially with low FPS;
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Structures pool system was rewritten in order to reduce RAM usage when creating new houses models in-game;
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Some interior textures were optimized in order to increase FPS;
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Now wolf and bear won't attack with a speed of a machinegun because of animation transaction glitch;
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Pathfinding distances both for bear and wolf were tweaked in order to let their model jump right into player's face;
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Fixed various animals pathfinding issues, now their path should be a bit smoother;
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Fixed issue when debugging tool could use too much RAM sometimes;
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Fixed incorrect side scroll position in dialog window;
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Fixed issue when quest AI replica was invisible sometimes for the player;
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Fixed issue when settler could play attack animations even after end of the fight;
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Fixed issue when settler could attack animal or player even after his death;
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Fixed issue when two-level wooden house carcass became invisible;
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Fixed issue when players defense was calculated incorrect when fighting with animals;
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Trebuchets fireball lighting was optimized in order to increase performance;
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Fixed issue when building interiors could have missing colliders sometimes;
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Fixed issue when player couldn't interact with shop sometimes;
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Fixed issue when houses sometimes were incorrectly deleted during siege causing script errors and framerate drops;
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Fixed issue when some houses in player's settlement were unable to demolish;
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Fixed rare issue when after cancelling building it was impossible to build again;
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Fixed issue when complete building could become red sometimes;
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Fixed issue when player could fall underground during populated world generation;
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Fixed issue when player couldn't establish settlement when exiting to main menu from old world and creating new one;
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Fixed issue when notice board couldn't be set in settlement when exiting to main menu from old world and creating new one;
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Fixed issue when common house couldn't be set in settlement when exiting to main menu from old world and creating new one;
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Fixed issue when not all roads were deleted after exiting to main menu;
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Fixed issue when not all forest packs were deleted after exiting to main menu causing performance drops;
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Fixed issue when AI was unable to establish new settlement sometimes after death-loading;
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Fixed issue when some buildings were missing if to load one world right from another;
LOCALIZATIONS
- Russian translation was updated;
ROADMAP FULL LIST OF UPDATES PATREON
**IMPORTANT
- Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
- If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
- The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
- You can support development of KINGDOMS on my official Patreon page. Thanks for your support, see you very soon! Cyfieithydd**
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