UPDATE 0.701
Welcome, lords and ladies of KINGDOMS! We're finally back on track! Before reading this update news, please make sure you've checked (https://steamcommunity.com/games/409590/announcements/detail/2998819078303734351) I've published recently. Basically, this update is kind of preparation before real battle - it contains a lot various fixes I've made during this months - some are big ones (like fixing 16Gb RAM performance issue - it was tricky one), some are small, but important. New feature is new quest type - killing a human. Now we can improve bandits activities a bit (i.e. when player joined a gang or made new one) or create some interesting little stories here.
CHANGES
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New quest type was added - killing a human;
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New quest "Bandit asks to kill a farmer near by";
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New quest "Baker asks to kill another baker";
FIXES
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!!! Fixed critical performance issue on systems with 16Gb RAM;
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Fixed issue when vegetation spawn system could use too much RAM sometimes, causing crashes;
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Fixed issue when player model proportions in inventory menu was too big + fixed camera position;
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Fixed camera position in player creation menu;
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Fixed issue when player's puppet became invisible when loading save right after exiting player creation menu;
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Fixed issue when quest could become bugged sometimes when quest giver was killed;
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Fixed issue when inventory window could become bugged sometimes not reacting on button pressing;
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Fixed issue when right after loading game could use too much RAM sometime trying to fix settlements IDs errors;
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Fixed issue when navigation grid could be calculated incorrect around large bandit house sometimes;
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Fixed issue when bandit could stuck in walking animation in his house sometimes;
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Fixed various AI animation issues both in small bandits lair and large one;
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Fixed issue when player stamina wasn't correctly calculated during melee fight sometimes;
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Fixed issue when quest animal was killed by AI quest became bugged sometimes;
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Fixed issue when game could freeze and crash sometimes when calculation road from one settlement to another;
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Fixed issue when bandits lair became invisible on the global map after exiting diplomacy menu;
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Fixed issue when game could freeze or crash when calculating and compilating AI cloth textures;
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Fixed missing eating sound when using some vegetables types right after exiting the battle;
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Fixed issue when time flow could stop sometimes when pressing inventory button during sleeping;
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Fixed issue when AI animation time was calculated incorrect sometimes during player's sleep;
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Fixed issue when houses models were missing sometimes when having too much houses of the same type in the settlement;
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Fixed issue when "Search for ruins" quest marked iron bank instead of ruins sometimes;
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Fixed issue when all AI had same appearance or bugged textures after world generation when player pressed inventory button during generation.
LOCALIZATIONS
- Russian translation was updated;
**IMPORTANT
- Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
- If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
- The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
- You can support development of KINGDOMS on my official Patreon page. Thanks for your support, see you very soon! Cyfieithydd**
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