UPDATE 0.723
Welcome, lords and ladies of KINGDOMS! As you can see this update title is "AI couples", but the most of changes are about performance improvements. I want to get rid from most of performance issues before adding something massive to the families. Sooo, for today's update I decided go through the most reported and most annoying ones - RAM leaks and saves crashes. The final list of fixes is quite large and I really hope that most of the issues are gone - smooth game experience is one of important things here. There is no point in adding new stuff, when the game runs like potato, right? Thanks you all for participation, I try to look through all Community discussions and your help is priceless 100% of the time, friends! Now a few words about family stuff: now AI can form a couple when settling in the city - for now it's just a prep for further family forming, that will come in next updates, but basic (code-wise) is already here. Please, feel free to look at the roadmap for better understanding of what to expect next. Have a nice and smooth (!) play, folks!
CHANGES
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Now AI can find a couple when reaching the settlement;
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For now only citizens can form a couple - farmers, bandits etc. are coming later;
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The chance to form a couple is random;
FIXES
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Siege fires particles were tweaked - in order to increase performance during siege;
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Fixed issue when players title could gone missing sometimes from the UI;
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Fixed issue when destination icon could miss distance number of location name was too large;
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AI body spawn script was tweaked a bit in order to reduce lags in large settlements;
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AI body LOD script was changed in order to improve average FPS in large settlements;
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Various structures meshes were optimized in order to improve FPS in large settlements;
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Many small objects of structures now don't cast shadows in order to increase FPS;
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Wild plants spawn script was changed a bit in order to increase performance;
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Now AI body is using pooling system - this should decrease RAM usage;
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AI body texture size was decreased in order to reduce RAM usage and improve performance;
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Fixed rare issue when AI body could half clip in the ground sometimes;
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Fixed issue when "NOBLE" and "COMMONER" description didn't fit the window;
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Optimized more than 100 UI text elements in order to increase performance when calculation UI size;
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Fixed issue when FPC could go down when left side notification was visible;
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Walls and gates models were optimized in order to increase performance;
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Shadows quality was tweaked a bit in order to increase performance;
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Fixed shop history script in order to increase performance;
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Ship history list now can clean itself if its loo long - in order to reduce save size;
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Fixed performance of gates lanterns;
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Now wall size can't be more than 500m - larger size can heavily affect performance - works both for player and AI;
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Some lighting settings were tweaked in order to increase performance;
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Forest generation script was changed a bit - old system is now completely removed from the code;
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Cleaned up some very old code that still using GUI system - in order to increase performance;
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Fixed issue when game could crash when loading the save sometimes;
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Size of some in-game fonts was changed;
LOCALIZATIONS
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Russian translation was updated;
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Brazilian Portuguese translation was updated (big thanks to Kyo!);
ROADMAP FULL LIST OF UPDATES PATREON
**IMPORTANT
- Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
- If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
- The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
- You can support development of KINGDOMS on my official Patreon page. Thanks for your support, see you very soon! Cyfieithydd**
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