Поиск по STEAMB

Игры и программы по онлайну, скины по объёму продаж

Ничего не найдено

Попробуйте другое название или переключите категорию.

Меню

v1.1: Massive Update - Cloth Sails, Oculus Touch Support, and More!

1 / 1 · 100%

I'm excited to release this massive update with a lot of improvements!

Most notably: cloth sails and Oculus Touch support. (Finally!) I overhauled almost everything, fixed all known issues, made things "holdable/throwable", flying as a Seagull is now even more fun, and so much more.

Here's the full list of changes:

  • Added Oculus Touch support.
  • Added cloth sails and ship wake while in open seas.
  • Improved buoyancy physics.
  • Fixed camera positioning while flying as Seagull.
  • Toggling between indoors/outdoors should always work now. (Detection is more accurate as well.)
  • Updated to Unity 2017.3.1p1, which improves tree rotation as you move your head.
  • Made hat, belt, coat, boots, and coconuts "grabbable".
  • Gems, rings, and coins increase in size when grabbed to provide a closer look.
  • Most objects now can be dropped/thrown instead of floating back into place.
  • Added a mermaid crest to galleon stern.
  • Reduced installation size almost by half, and improved load times, via better compression.
  • Many texture, material, and shader improvements.
  • Reworked quality settings: 2 is now default, and 7 much more demanding.
  • Changed seagull flight mechanics to reduce head-movement and allow for rolling upside-down.
  • Better detection and handling of motion controllers vs gamepad/keyboard/mouse at startup.
  • Removed scaling capability and crouch when using keyboard/gamepad.
  • Improved interior lighting.
  • Consolidated PlayerControllers and input functions; rebuilt PlayerController for keyboard/mouse/gamepad.
  • Increased consistency of LOD values.
  • Improved appearance of distant trees.
  • Reduced object and tree "popping" as you get closer to them. (Still happens, but much less often.)
  • Added an underwater effect, just in case, and fixed the way Ceto draws it in VR.
  • Reduced polycount of galleon and other objects to improve performance.
  • Improved gem and glass shaders.
  • Added additional treasure models: rings, pots, and gems.
  • Made capstan "pushable", so it doesnt get in your way.
  • Screenshots, via the "P" key, now save faster.
  • Anchor line now draws dynamically between ship and anchor.
  • Added a "quality settings" notification. (Tried to adjust dynamically, but too many factors for now.)
  • Adjusted player and island scale.
  • Added a "treasure map".
  • Fewer trees on island, especially around "monkey fight", for better framerates.
  • Added a third LOD for galleon at far distance.
  • Player can no longer look/walk through walls.
  • Should run ok without a VR headset now, but why would you want to?

I think I've squashed all of the bugs, but with an update this large there are bound to be a couple, so if you find one please don't hesitate to describe it in the Discussion board.

Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения