VSF 2.7.4 is here, supports on board camera and other fixes
Hi All,
Today I have uploaded version 2.7.4, it has several features requested by users, and also some fixes to help load big ships.
Some ships were sent to me, and i noticed they used PNG files and true color textures, loading them required a huge amount of memory, and it often led to crashes.
Also noticed in one case that a decoding problem happened preventing a ship to load properly. and also on other ship one which prevented the wave and wake to show properly.
I have fixed these issues on this update, and also fixed the annoying bug of ship to dock collisions, now ships collide much more accurately with docks ( provided the bumper elements are set correctly and dock is well above waterline.
This is the change list:
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Improved collisions between boat and dock.
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Added internal camera to any vehicle, setting done by has_camera in vehicle.cfg and properties editor.
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Internal camera panning using mouse drag in camera screen.
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Updated Mini Tug with internal camera in panel.
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Removed true color option from vehicle options screen due to high memory demand ( fixed loading of ships ).
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Loading png files with compression to avoid high memory demand. ( fixed loading of ships ).
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Fixed hierarchy scaling problems, which lead to incorrect position of bow waves and wakes.
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Fixed bug in decoding encoded files, preventing some vehicles from loading correctly.
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Thruster power can be adjusted by thruster_power paramter in vehicle.cfg and properties window.
To see how the onboard camera works
First load and check the Mini Tug ( you see there one camera on panel ) Drag mouse on camera screen to pan the camera.
In order to add camera into ships ( or any other type of vehicle )
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Edit properties, set has_camera = 1, save
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Edit the panel, and add instrument dgcamera
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Add one view in the views screen ( Shift + V ) this will be used for the camera position.
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The last view position is used for camera position, if it is behind center of the ship, it will point backwards, if in front it will point to front.
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You can also test the camera using Shift + C.
Thank you,
Ilan Papini Quality Simulations http://www.hangsim.com http://www.qualitysimulations.com
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