Collectables, Beemo & Practice Mode v0.2.3
General
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Added additional guest artist Brian Kortbus
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New end result menu design
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New Hood decor, Skins and Antenna Toppers
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Grind Rail redesign
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Added new sound effects
Music
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New collectable track “Round” by Jonnie Morgan Band
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New collectable track “Back Seat Down” by Beemo
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Added “Nazi Taco”, “Wasted Time” and “Alright” by Beemo
Gameplay
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Added Practice Mode
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All menus are gamepad enabled
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Improved tires, steering, and suspension for the Vandetta
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Added style ranks
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End game cash is calculated during gameplay as opposed to after
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Camera rotation no longer tied to velocity when not moving fast
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Scaled auto-flip to match the inverse direction of collision
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Lessened force feedback effects
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Grind range hitbox increased on all cars
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Audio feedback for countdown
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Cars bounce less when landing, specifically on their backs
Maps
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Smoothed out grind rails
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Added collectable mixtapes that unlock music tracks
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Added collectable spray cans that unlock skins
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Layout change to Golden Bay - Burbs
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Additional graffiti throughout maps
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Additional ramps and grind rails throughout maps
Performance
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Sped up music load time
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Updated PhysX version to optimize destructible meshes
Bug Fixes
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Fixed issue where splitscreen players could trigger music display
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Fixed last song played from carrying over into memory for next map
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Cash calculation in multiplayer now takes multiplied cash into account for rank
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Fixed issue where main menu would load twice in multiplayer
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Improved volume control detection on continuous sounds
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Landing on roof now properly deletes current stunt
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Fixed bug where jump is disabled when stuck on geometry and double jumping
NOTE:
We ran into an issue building for Linux, the 0.2.3 update for SteamOS + Linux will be coming soon. Sorry for the delay!
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