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FULL METAL FURIES - PRE-RELEASE PATCH 1

A few changes in the current press build of FMF.


The game should update automatically the next time you start, but if you verify your local files, it'll force a patch update.

If there are any issues, please contact us at info@cellardoorgames.com


TL;DR - A little easier, and a little more forgiving.

BUGS:

  • World 5 boss should no longer spawn health packs in unreachable areas.
  • Hexxers and all variants. Bug fix with dynamic hex channeling. They'll now channel appropriate lengths, instead of cursing player near instantly.
  • Attempt #12 at fixing audio corruption bug. IF you still get this bug, please send us a message, it'll help us immensely in locking it down.
  • Tank bug fix with shield dash not hitting airborne or downed enemies in her final frames.
  • Tank bug fix to Punt attack not being able to hit airborne enemies.
  • When entering equipment shop in single player, both classes now get the CD reset.
  • Fix to shield rotations not triggering properly in certain scenarios.
  • Dummies no longer give mastery
  • S***** that are summoned are no longer always visible.
  • In game baked trailer handle fix.
  • Fix to rare scenario of Shieldknights shields staying up in MP sessions.

BALANCE TWEAKS:

  • Enemies now deal reduced damage if playing single player.
  • All damage scaling reduced for 2-4 players (but still higher then single player).
  • "Parks and Wreck" trap sequence a touch easier.
  • Gluttony stage boss spawn tweak to make it a touch easier.
  • "Break and Entering" path made a touch 'clearer'
  • Economy tweak: Roughly 6-8% more gold when replaying completed zones (but still less over a first run).
  • Artillerist_MB now fires only horizontal lines instead of crosses
  • Story mode is easier.

CLASS TWEAKS:

HEALTH: Revive Auto bar -auto revive is now 25% faster (30s to 24s) -Idle regen trigger 7.5% faster (10s to 9.25s)

ENGINEER:

  • Turret skill cooldown 13.5s down to 12.5s

FIGHTER:

  • Spin skill CD from 20s down to 17.5s
  • Jump skill from 5s down to 4.5s

SNIPER:

  • Empower skill from 20s down to 17.5s
  • Grapnel from 4s down to 3.5s
  • Perseverance raised from 1.425 mod to 1.6 mod (to accomodate change)

TANK:

  • Shout CD from 12s to 11s
  • Dash CD from 8s to 7.25s
  • Shield 100% regen from 20s to 16.5s
  • Shield Passive regen delay from 3.25s to 3s.
  • Tank "punt" equipment buff, even shorter cooldown.
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